SDL_GUIDToString() follows the SDL_GetStringRule
Also removed the distinction between SDL_GUID and SDL_JoystickGUID
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@@ -106,40 +106,14 @@ TestGuidToString(void *arg)
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SDLTest_AssertPass("Call to SDL_GUIDToString");
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for (i = 0; i < NUM_TEST_GUIDS; ++i) {
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const int guid_str_offset = 4;
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char guid_str_buf[64];
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char *guid_str = guid_str_buf + guid_str_offset;
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const char *guid_str;
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SDL_GUID guid;
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int size;
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upper_lower_to_bytestring(guid.data,
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test_guids[i].upper, test_guids[i].lower);
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/* Serialise to limited-length buffers */
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for (size = 0; size <= 36; ++size) {
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const Uint8 fill_char = (Uint8)(size + 0xa0);
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Uint32 expected_prefix;
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Uint32 actual_prefix;
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int written_size;
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SDL_memset(guid_str_buf, fill_char, sizeof(guid_str_buf));
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SDL_GUIDToString(guid, guid_str, size);
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/* Check bytes before guid_str_buf */
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expected_prefix = fill_char | (fill_char << 8) | (fill_char << 16) | (((Uint32)fill_char) << 24);
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SDL_memcpy(&actual_prefix, guid_str_buf, 4);
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SDLTest_AssertCheck(expected_prefix == actual_prefix, "String buffer memory before output untouched, expected: %" SDL_PRIu32 ", got: %" SDL_PRIu32 ", at size=%d", expected_prefix, actual_prefix, size);
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/* Check that we did not overwrite too much */
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written_size = 0;
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while ((guid_str[written_size] & 0xff) != fill_char && written_size < 256) {
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++written_size;
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}
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SDLTest_AssertCheck(written_size <= size, "Output length is within expected bounds, with length %d: wrote %d of %d permitted bytes", size, written_size, size);
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if (size >= 33) {
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SDLTest_AssertCheck(SDL_strcmp(guid_str, test_guids[i].str) == 0, "GUID string equality, from string: %s", test_guids[i].str);
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}
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}
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guid_str = SDL_GUIDToString(guid);
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SDLTest_AssertCheck(SDL_strcmp(guid_str, test_guids[i].str) == 0, "Checking whether strings match, expected %s, got %s\n", test_guids[i].str, guid_str);
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}
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return TEST_COMPLETED;
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@@ -918,9 +918,9 @@ static void AddController(SDL_JoystickID id, SDL_bool verbose)
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if (verbose && !SDL_IsGamepad(id)) {
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const char *name = SDL_GetJoystickName(joystick);
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const char *path = SDL_GetJoystickPath(joystick);
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char guid[33];
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const char *guid;
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SDL_Log("Opened joystick %s%s%s\n", name, path ? ", " : "", path ? path : "");
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SDL_GetJoystickGUIDString(SDL_GetJoystickGUID(joystick), guid, sizeof(guid));
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guid = SDL_GUIDToString(SDL_GetJoystickGUID(joystick));
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SDL_Log("No gamepad mapping for %s\n", guid);
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}
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} else {
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@@ -222,7 +222,7 @@ static void dump_state(void)
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for (i = 0; i < pens_nr; ++i) {
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SDL_PenID penid = pens[i];
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SDL_GUID guid = SDL_GetPenGUID(penid);
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char guid_str[33];
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const char *guid_str;
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float axes[SDL_PEN_NUM_AXES];
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float x, y;
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int k;
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@@ -232,7 +232,7 @@ static void dump_state(void)
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char *type;
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char *buttons_str;
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SDL_GUIDToString(guid, guid_str, 33);
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guid_str = SDL_GUIDToString(guid);
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switch (SDL_GetPenType(penid)) {
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case SDL_PEN_TYPE_ERASER:
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