Sync SDL3 wiki -> header

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SDL Wiki Bot
2024-06-15 05:09:09 +00:00
parent b83ab7eb12
commit 63138c79af

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@@ -417,8 +417,8 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
* Get a list of currently-connected audio playback devices. * Get a list of currently-connected audio playback devices.
* *
* This returns of list of available devices that play sound, perhaps to * This returns of list of available devices that play sound, perhaps to
* speakers or headphones ("playback" devices). If you want devices that record * speakers or headphones ("playback" devices). If you want devices that
* audio, like a microphone ("recording" devices), use * record audio, like a microphone ("recording" devices), use
* SDL_GetAudioRecordingDevices() instead. * SDL_GetAudioRecordingDevices() instead.
* *
* This only returns a list of physical devices; it will not have any device * This only returns a list of physical devices; it will not have any device
@@ -528,10 +528,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid
/** /**
* Open a specific audio device. * Open a specific audio device.
* *
* You can open both playback and recording devices through this function. Playback * You can open both playback and recording devices through this function.
* devices will take data from bound audio streams, mix it, and send it to the * Playback devices will take data from bound audio streams, mix it, and send
* hardware. Recording devices will feed any bound audio streams with a copy of * it to the hardware. Recording devices will feed any bound audio streams
* any incoming data. * with a copy of any incoming data.
* *
* An opened audio device starts out with no audio streams bound. To start * An opened audio device starts out with no audio streams bound. To start
* audio playing, bind a stream and supply audio data to it. Unlike SDL2, * audio playing, bind a stream and supply audio data to it. Unlike SDL2,
@@ -541,14 +541,15 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid
* function). * function).
* *
* If you don't care about opening a specific device, pass a `devid` of either * If you don't care about opening a specific device, pass a `devid` of either
* `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or
* this case, SDL will try to pick the most reasonable default, and may also * `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick
* switch between physical devices seamlessly later, if the most reasonable * the most reasonable default, and may also switch between physical devices
* default changes during the lifetime of this opened device (user changed the * seamlessly later, if the most reasonable default changes during the
* default in the OS's system preferences, the default got unplugged so the * lifetime of this opened device (user changed the default in the OS's system
* system jumped to a new default, the user plugged in headphones on a mobile * preferences, the default got unplugged so the system jumped to a new
* device, etc). Unless you have a good reason to choose a specific device, * default, the user plugged in headphones on a mobile device, etc). Unless
* this is probably what you want. * you have a good reason to choose a specific device, this is probably what
* you want.
* *
* You may request a specific format for the audio device, but there is no * You may request a specific format for the audio device, but there is no
* promise the device will honor that request for several reasons. As such, * promise the device will honor that request for several reasons. As such,
@@ -718,10 +719,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
* It is an error to bind an already-bound stream; it must be explicitly * It is an error to bind an already-bound stream; it must be explicitly
* unbound first. * unbound first.
* *
* Binding a stream to a device will set its output format for playback devices, * Binding a stream to a device will set its output format for playback
* and its input format for recording devices, so they match the device's * devices, and its input format for recording devices, so they match the
* settings. The caller is welcome to change the other end of the stream's * device's settings. The caller is welcome to change the other end of the
* format at any time. * stream's format at any time.
* *
* \param devid an audio device to bind a stream to. * \param devid an audio device to bind a stream to.
* \param streams an array of audio streams to unbind. * \param streams an array of audio streams to unbind.
@@ -1389,13 +1390,14 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
* Destroying the returned stream with SDL_DestroyAudioStream will also close * Destroying the returned stream with SDL_DestroyAudioStream will also close
* the audio device associated with this stream. * the audio device associated with this stream.
* *
* \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or * \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK
* SDL_AUDIO_DEVICE_DEFAULT_RECORDING. * or SDL_AUDIO_DEVICE_DEFAULT_RECORDING.
* \param spec the audio stream's data format. Can be NULL. * \param spec the audio stream's data format. Can be NULL.
* \param callback a callback where the app will provide new data for * \param callback a callback where the app will provide new data for
* playback, or receive new data for recording. Can be NULL, in * playback, or receive new data for recording. Can be NULL,
* which case the app will need to call SDL_PutAudioStreamData * in which case the app will need to call
* or SDL_GetAudioStreamData as necessary. * SDL_PutAudioStreamData or SDL_GetAudioStreamData as
* necessary.
* \param userdata app-controlled pointer passed to callback. Can be NULL. * \param userdata app-controlled pointer passed to callback. Can be NULL.
* Ignored if callback is NULL. * Ignored if callback is NULL.
* \returns an audio stream on success, ready to use. NULL on error; call * \returns an audio stream on success, ready to use. NULL on error; call