Standardize placement of '*' in function declarations
Implemented using these sed commands on the headers: sed -E -i'' '/SDLCALL|;/ s,([a-z])\* ,\1 *,g' * sed -E -i'' 's,(\(.*[^\*])\* ([a-z])(.*\)),\1*\2\3,g' * sed -E -i'' 's,\*const,* const,g' * sed -E -i'' 's,\*SDLCALL,* SDLCALL,g' * sed -E -i'' 's,void\(,void (,g' * git checkout *gl*
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@@ -478,7 +478,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasGamepad(void);
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* \sa SDL_HasGamepad
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* \sa SDL_OpenGamepad
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*/
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extern SDL_DECLSPEC SDL_JoystickID *SDLCALL SDL_GetGamepads(int *count);
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extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count);
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/**
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* Check if the given joystick is supported by the gamepad interface.
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@@ -510,7 +510,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id);
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* \sa SDL_GetGamepadName
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
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/**
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* Get the implementation dependent path of a gamepad.
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@@ -528,7 +528,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID i
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* \sa SDL_GetGamepadPath
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* \sa SDL_GetGamepads
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID instance_id);
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/**
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* Get the player index of a gamepad.
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@@ -660,7 +660,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_Joys
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* \sa SDL_GetGamepads
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* \sa SDL_GetGamepadMapping
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
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/**
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* Open a gamepad for use.
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@@ -674,7 +674,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickI
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* \sa SDL_CloseGamepad
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* \sa SDL_IsGamepad
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*/
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extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id);
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/**
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* Get the SDL_Gamepad associated with a joystick instance ID, if it has been
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@@ -686,7 +686,7 @@ extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id);
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extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id);
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/**
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* Get the SDL_Gamepad associated with a player index.
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@@ -699,7 +699,7 @@ extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromID(SDL_JoystickID ins
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* \sa SDL_GetGamepadPlayerIndex
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* \sa SDL_SetGamepadPlayerIndex
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*/
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extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromPlayerIndex(int player_index);
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extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromPlayerIndex(int player_index);
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/**
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* Get the properties associated with an opened gamepad.
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@@ -760,7 +760,7 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad
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*
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* \sa SDL_GetGamepadNameForID
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad);
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad);
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/**
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* Get the implementation-dependent path for an opened gamepad.
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@@ -776,7 +776,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad)
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*
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* \sa SDL_GetGamepadPathForID
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad);
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad);
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/**
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* Get the type of an opened gamepad.
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@@ -975,7 +975,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad);
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_Joystick *SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
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extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
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/**
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* Set the state of gamepad event processing.
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@@ -1018,7 +1018,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GamepadEventsEnabled(void);
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_GamepadBinding **SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
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extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
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/**
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* Manually pump gamepad updates if not using the loop.
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@@ -1063,7 +1063,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const c
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*
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* \sa SDL_GetGamepadTypeFromString
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*/
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extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadStringForType(SDL_GamepadType type);
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForType(SDL_GamepadType type);
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/**
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* Convert a string into SDL_GamepadAxis enum.
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@@ -1176,7 +1176,7 @@ extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(con
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*
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* \sa SDL_GetGamepadButtonFromString
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*/
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extern SDL_DECLSPEC const char* SDLCALL SDL_GetGamepadStringForButton(SDL_GamepadButton button);
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_GamepadButton button);
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/**
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* Query whether a gamepad has a given button.
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@@ -1463,7 +1463,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad);
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*
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* \sa SDL_GetGamepadAppleSFSymbolsNameForAxis
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*/
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extern SDL_DECLSPEC const char* SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
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/**
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* Return the sfSymbolsName for a given axis on a gamepad on Apple platforms.
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@@ -1478,7 +1478,7 @@ extern SDL_DECLSPEC const char* SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButto
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*
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* \sa SDL_GetGamepadAppleSFSymbolsNameForButton
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*/
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extern SDL_DECLSPEC const char* SDLCALL SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
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/* Ends C function definitions when using C++ */
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