Standardize placement of '*' in function declarations

Implemented using these sed commands on the headers:
sed -E -i'' '/SDLCALL|;/ s,([a-z])\* ,\1 *,g' *
sed -E -i'' 's,(\(.*[^\*])\* ([a-z])(.*\)),\1*\2\3,g' *
sed -E -i'' 's,\*const,* const,g' *
sed -E -i'' 's,\*SDLCALL,* SDLCALL,g' *
sed -E -i'' 's,void\(,void (,g' *
git checkout *gl*
This commit is contained in:
Sam Lantinga
2024-07-18 08:54:50 -07:00
parent bdafc8e212
commit 637e9700dd
33 changed files with 189 additions and 189 deletions

View File

@@ -165,7 +165,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
*
* \sa SDL_GetNumRenderDrivers
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetRenderDriver(int index);
extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index);
/**
* Create a window and default renderer.
@@ -297,7 +297,7 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_
*
* \sa SDL_DestroyRenderer
*/
extern SDL_DECLSPEC SDL_Renderer *SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface);
extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface);
/**
* Get the renderer associated with a window.
@@ -308,7 +308,7 @@ extern SDL_DECLSPEC SDL_Renderer *SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface
*
* \since This function is available since SDL 3.0.0.
*/
extern SDL_DECLSPEC SDL_Renderer *SDLCALL SDL_GetRenderer(SDL_Window *window);
extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window *window);
/**
* Get the window associated with a renderer.
@@ -319,7 +319,7 @@ extern SDL_DECLSPEC SDL_Renderer *SDLCALL SDL_GetRenderer(SDL_Window *window);
*
* \since This function is available since SDL 3.0.0.
*/
extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer);
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer);
/**
* Get the name of a renderer.
@@ -334,7 +334,7 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetRenderWindow(SDL_Renderer *render
* \sa SDL_CreateRenderer
* \sa SDL_CreateRendererWithProperties
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetRendererName(SDL_Renderer *renderer);
extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *renderer);
/**
* Get the properties associated with a renderer.
@@ -497,7 +497,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *ren
* \sa SDL_GetTextureSize
* \sa SDL_UpdateTexture
*/
extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, int access, int w, int h);
extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, int access, int w, int h);
/**
* Create a texture from an existing surface.
@@ -523,7 +523,7 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *rendere
* \sa SDL_CreateTextureWithProperties
* \sa SDL_DestroyTexture
*/
extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
/**
* Create a texture for a rendering context with the specified properties.
@@ -634,7 +634,7 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Render
* \sa SDL_GetTextureSize
* \sa SDL_UpdateTexture
*/
extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props);
extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props);
#define SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER "colorspace"
#define SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER "format"
@@ -795,7 +795,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Textur
*
* \since This function is available since SDL 3.0.0.
*/
extern SDL_DECLSPEC SDL_Renderer *SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture);
extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture);
/**
* Get the size of a texture, as floating point values.
@@ -1262,7 +1262,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_
*
* \sa SDL_SetRenderTarget
*/
extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
/**
* Set a device independent resolution and presentation mode for rendering.
@@ -2070,7 +2070,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_FlushRenderer(SDL_Renderer *renderer);
*
* \sa SDL_GetRenderMetalCommandEncoder
*/
extern SDL_DECLSPEC void *SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer);
extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer);
/**
* Get the Metal command encoder for the current frame.
@@ -2091,7 +2091,7 @@ extern SDL_DECLSPEC void *SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer
*
* \sa SDL_GetRenderMetalLayer
*/
extern SDL_DECLSPEC void *SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);
extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);
/**