Standardize placement of '*' in function declarations

Implemented using these sed commands on the headers:
sed -E -i'' '/SDLCALL|;/ s,([a-z])\* ,\1 *,g' *
sed -E -i'' 's,(\(.*[^\*])\* ([a-z])(.*\)),\1*\2\3,g' *
sed -E -i'' 's,\*const,* const,g' *
sed -E -i'' 's,\*SDLCALL,* SDLCALL,g' *
sed -E -i'' 's,void\(,void (,g' *
git checkout *gl*
This commit is contained in:
Sam Lantinga
2024-07-18 08:54:50 -07:00
parent bdafc8e212
commit 637e9700dd
33 changed files with 189 additions and 189 deletions

View File

@@ -358,7 +358,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
*
* \sa SDL_GetNumVideoDrivers
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index);
/**
* Get the name of the currently initialized video driver.
@@ -377,7 +377,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
* \sa SDL_GetNumVideoDrivers
* \sa SDL_GetVideoDriver
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void);
/**
* Get the current system theme.
@@ -399,7 +399,7 @@ extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
*
* \since This function is available since SDL 3.0.0.
*/
extern SDL_DECLSPEC SDL_DisplayID *SDLCALL SDL_GetDisplays(int *count);
extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count);
/**
* Return the primary display.
@@ -455,7 +455,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_Displa
*
* \sa SDL_GetDisplays
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
/**
* Get the desktop area represented by a display.
@@ -564,7 +564,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displ
*
* \sa SDL_GetDisplays
*/
extern SDL_DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
extern SDL_DECLSPEC const SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
/**
* Get the closest match to the requested display mode.
@@ -592,7 +592,7 @@ extern SDL_DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayMode
* \sa SDL_GetDisplays
* \sa SDL_GetFullscreenDisplayModes
*/
extern SDL_DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
/**
* Get information about the desktop's display mode.
@@ -611,7 +611,7 @@ extern SDL_DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDispl
* \sa SDL_GetCurrentDisplayMode
* \sa SDL_GetDisplays
*/
extern SDL_DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
/**
* Get information about the current display mode.
@@ -630,7 +630,7 @@ extern SDL_DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL
* \sa SDL_GetDesktopDisplayMode
* \sa SDL_GetDisplays
*/
extern SDL_DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
/**
* Get the display containing a point.
@@ -760,7 +760,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window,
* \sa SDL_SetWindowFullscreenMode
* \sa SDL_SetWindowFullscreen
*/
extern SDL_DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
/**
* Get the raw ICC profile data for the screen the window is currently on.
@@ -774,7 +774,7 @@ extern SDL_DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetWindowFullscreenMode(S
*
* \since This function is available since SDL 3.0.0.
*/
extern SDL_DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
/**
* Get the pixel format associated with the window.
@@ -799,7 +799,7 @@ extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window
*
* \since This function is available since SDL 3.0.0.
*/
extern SDL_DECLSPEC SDL_Window * const *SDLCALL SDL_GetWindows(int *count);
extern SDL_DECLSPEC SDL_Window * const * SDLCALL SDL_GetWindows(int *count);
/**
* Create a window with the specified dimensions and flags.
@@ -862,7 +862,7 @@ extern SDL_DECLSPEC SDL_Window * const *SDLCALL SDL_GetWindows(int *count);
* \sa SDL_CreateWindowWithProperties
* \sa SDL_DestroyWindow
*/
extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
/**
* Create a child popup window of the specified parent window.
@@ -917,7 +917,7 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int
* \sa SDL_DestroyWindow
* \sa SDL_GetWindowParent
*/
extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
/**
* Create a window with the specified properties.
@@ -1033,7 +1033,7 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent
* \sa SDL_CreateWindow
* \sa SDL_DestroyWindow
*/
extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
#define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always_on_top"
#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless"
@@ -1099,7 +1099,7 @@ extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
*
* \sa SDL_GetWindowID
*/
extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
/**
* Get parent of a window.
@@ -1112,7 +1112,7 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
*
* \sa SDL_CreatePopupWindow
*/
extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window);
/**
* Get the properties associated with a window.
@@ -1314,7 +1314,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const cha
*
* \sa SDL_SetWindowTitle
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
/**
* Set the icon for a window.
@@ -1906,7 +1906,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_WindowHasSurface(SDL_Window *window);
* \sa SDL_UpdateWindowSurface
* \sa SDL_UpdateWindowSurfaceRects
*/
extern SDL_DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window);
/**
* Toggle VSync for the window surface.
@@ -2092,7 +2092,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
* \sa SDL_SetWindowMouseGrab
* \sa SDL_SetWindowKeyboardGrab
*/
extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
/**
* Confines the cursor to the specified area of a window.
@@ -2124,7 +2124,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const
*
* \sa SDL_SetWindowMouseRect
*/
extern SDL_DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
/**
* Set the opacity for a window.
@@ -2616,7 +2616,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLCon
*
* \since This function is available since SDL 3.0.0.
*/
extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void);
/**
* Get the currently active OpenGL context.