Update some internal files to use SDL_WindowFlags

This commit is contained in:
Susko3
2024-03-03 20:30:57 +01:00
committed by Sam Lantinga
parent ce44eff3d2
commit 641b911d38
16 changed files with 44 additions and 44 deletions

View File

@@ -15,7 +15,7 @@ static SDL_Window *createVideoSuiteTestWindow(const char *title)
SDL_Window *window;
SDL_Event event;
int w, h;
Uint32 flags;
SDL_WindowFlags flags;
SDL_bool needs_renderer = SDL_FALSE;
SDL_bool needs_events_pumped = SDL_FALSE;
@@ -197,7 +197,7 @@ static int video_createWindowVariousFlags(void *arg)
const char *title = "video_createWindowVariousFlags Test Window";
int w, h;
int fVariation;
Uint32 flags;
SDL_WindowFlags flags;
/* Standard window */
w = SDLTest_RandomIntegerInRange(320, 1024);
@@ -269,7 +269,7 @@ static int video_getWindowFlags(void *arg)
{
SDL_Window *window;
const char *title = "video_getWindowFlags Test Window";
Uint32 flags;
SDL_WindowFlags flags;
Uint32 actualFlags;
/* Reliable flag set always set in test window */
@@ -1931,14 +1931,14 @@ static int video_getSetWindowState(void *arg)
SDL_Window *window;
int result;
SDL_Rect display;
Uint32 flags;
SDL_WindowFlags flags;
int windowedX, windowedY;
int currentX, currentY;
int desiredX = 0, desiredY = 0;
int windowedW, windowedH;
int currentW, currentH;
int desiredW = 0, desiredH = 0;
Uint32 skipFlags = 0;
SDL_WindowFlags skipFlags = 0;
const SDL_bool restoreHint = SDL_GetHintBoolean("SDL_BORDERLESS_RESIZABLE_STYLE", SDL_TRUE);
const SDL_bool skipPos = SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;