Update some internal files to use SDL_WindowFlags
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@@ -612,7 +612,7 @@ static SDL_bool createSwapchain(void)
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int w, h;
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VkSwapchainCreateInfoKHR createInfo = { 0 };
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VkResult result;
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Uint32 flags;
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SDL_WindowFlags flags;
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// pick an image count
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vulkanContext->swapchainDesiredImageCount = vulkanContext->surfaceCapabilities.minImageCount + 1;
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