Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
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@@ -21,7 +21,7 @@
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#ifndef SDL_hashtable_h_
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#define SDL_hashtable_h_
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/* this is not (currently) a public API. But maybe it should be! */
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// this is not (currently) a public API. But maybe it should be!
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struct SDL_HashTable;
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typedef struct SDL_HashTable SDL_HashTable;
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@@ -57,4 +57,4 @@ extern SDL_bool SDL_KeyMatchID(const void *a, const void *b, void *unused);
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extern void SDL_NukeFreeValue(const void *key, const void *value, void *unused);
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#endif /* SDL_hashtable_h_ */
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#endif // SDL_hashtable_h_
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