Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
@@ -29,7 +29,7 @@
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// just turn off clang-format for this whole file, this INDENT_OFF stuff on
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// each EM_ASM section is ugly.
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/* *INDENT-OFF* */ /* clang-format off */
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/* *INDENT-OFF* */ // clang-format off
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static Uint8 *EMSCRIPTENAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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@@ -346,6 +346,6 @@ AudioBootStrap EMSCRIPTENAUDIO_bootstrap = {
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"emscripten", "SDL emscripten audio driver", EMSCRIPTENAUDIO_Init, SDL_FALSE
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};
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/* *INDENT-ON* */ /* clang-format on */
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/* *INDENT-ON* */ // clang-format on
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#endif // SDL_AUDIO_DRIVER_EMSCRIPTEN
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