Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
@@ -30,7 +30,7 @@ int SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserv
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if(!argv)
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{
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/* make sure argv isn't NULL, in case some user code doesn't like that */
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// make sure argv isn't NULL, in case some user code doesn't like that
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static char dummyargv0[] = { 'S', 'D', 'L', '_', 'a', 'p', 'p', '\0' };
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static char* argvdummy[2] = { dummyargv0, NULL };
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argc = 1;
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@@ -27,10 +27,10 @@ extern "C" {
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}
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#include <XGameRuntime.h>
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#include <xsapi-c/services_c.h>
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#include <shellapi.h> /* CommandLineToArgvW() */
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#include <shellapi.h> // CommandLineToArgvW()
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#include <appnotify.h>
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/* Pop up an out of memory message, returns to Windows */
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// Pop up an out of memory message, returns to Windows
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static BOOL OutOfMemory(void)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
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@@ -58,7 +58,7 @@ int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
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* SDL_free() to use the same allocator after SDL_main() returns.
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*/
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/* Parse it into argv and argc */
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// Parse it into argv and argc
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argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
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if (argv == NULL) {
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return OutOfMemory();
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@@ -92,7 +92,7 @@ int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
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XTaskQueueSetCurrentProcessTaskQueue(taskQueue);
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/* Try to get the title ID and initialize Xbox Live */
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// Try to get the title ID and initialize Xbox Live
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hr = XGameGetXboxTitleId(&titleid);
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if (SUCCEEDED(hr)) {
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SDL_zero(xblArgs);
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@@ -110,13 +110,13 @@ int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
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return -1;
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}
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/* Run the application main() code */
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// Run the application main() code
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result = mainFunction(argc, argv);
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GDK_UnregisterChangeNotifications();
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/* !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit? */
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/* Terminate the task queue and dispatch any pending tasks */
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// !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit?
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// Terminate the task queue and dispatch any pending tasks
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XTaskQueueTerminate(taskQueue, false, nullptr, nullptr);
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while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0))
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;
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@@ -137,7 +137,7 @@ int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
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result = -1;
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}
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/* Free argv, to avoid memory leak */
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// Free argv, to avoid memory leak
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for (i = 0; i < argc; ++i) {
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HeapFree(GetProcessHeap(), 0, argv[i]);
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}
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@@ -28,21 +28,21 @@
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int SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved)
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{
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int result;
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/* init */
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// init
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osSetSpeedupEnable(true);
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romfsInit();
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SDL_SetMainReady();
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result = mainFunction(argc, argv);
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/* quit */
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// quit
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romfsExit();
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return result;
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}
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#ifdef __cplusplus
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} /* extern "C" */
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} // extern "C"
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#endif
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#endif
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@@ -20,25 +20,25 @@
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int SDL_RunApp(int argc_, char* argv_[], SDL_main_func mainFunction, void * reserved)
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{
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(void)argc_; (void)argv_; (void)reserved;
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/* Get the clean-up stack */
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// Get the clean-up stack
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CTrapCleanup *cleanup = CTrapCleanup::New();
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/* Arrange for multi-threaded operation */
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// Arrange for multi-threaded operation
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SpawnPosixServerThread();
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/* Get args and environment */
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// Get args and environment
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int argc = 0;
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char **argv = 0;
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char **envp = 0;
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__crt0(argc, argv, envp);
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/* Start the application! */
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// Start the application!
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/* Create stdlib */
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// Create stdlib
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_REENT;
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/* Set process and thread priority and name */
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// Set process and thread priority and name
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RThread currentThread;
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RProcess thisProcess;
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@@ -48,7 +48,7 @@ int SDL_RunApp(int argc_, char* argv_[], SDL_main_func mainFunction, void * rese
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currentThread.SetProcessPriority(EPriorityLow);
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currentThread.SetPriority(EPriorityMuchLess);
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/* Increase heap size */
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// Increase heap size
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RHeap *newHeap = NULL;
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RHeap *oldHeap = NULL;
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TInt heapSize = 7500000;
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@@ -61,7 +61,7 @@ int SDL_RunApp(int argc_, char* argv_[], SDL_main_func mainFunction, void * rese
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goto cleanup;
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} else {
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oldHeap = User::SwitchHeap(newHeap);
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/* Call stdlib main */
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// Call stdlib main
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SDL_SetMainReady();
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ret = mainFunction(argc, argv);
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}
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@@ -23,7 +23,7 @@
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#ifdef SDL_PLATFORM_PS2
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/* SDL_RunApp() code for PS2 based on SDL_ps2_main.c, fjtrujy@gmail.com */
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// SDL_RunApp() code for PS2 based on SDL_ps2_main.c, fjtrujy@gmail.com
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#include <sys/types.h>
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#include <sys/stat.h>
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@@ -81,4 +81,4 @@ int SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserv
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return res;
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}
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#endif /* SDL_PLATFORM_PS2 */
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#endif // SDL_PLATFORM_PS2
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@@ -23,7 +23,7 @@
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#ifdef SDL_PLATFORM_PSP
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/* SDL_RunApp() for PSP based on SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14 */
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// SDL_RunApp() for PSP based on SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
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#include <pspkernel.h>
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#include <pspthreadman.h>
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@@ -79,4 +79,4 @@ int SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserv
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return mainFunction(argc, argv);
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}
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#endif /* SDL_PLATFORM_PSP */
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#endif // SDL_PLATFORM_PSP
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@@ -27,9 +27,9 @@
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/* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
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based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
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#include <shellapi.h> /* CommandLineToArgvW() */
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#include <shellapi.h> // CommandLineToArgvW()
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/* Pop up an out of memory message, returns to Windows */
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// Pop up an out of memory message, returns to Windows
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static int OutOfMemory(void)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
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@@ -57,7 +57,7 @@ int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char* _argv[], SDL_main_func mainFu
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* SDL_free() to use the same allocator after SDL_main() returns.
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*/
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/* Parse it into argv and argc */
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// Parse it into argv and argc
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argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
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if (!argv) {
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return OutOfMemory();
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@@ -84,10 +84,10 @@ int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char* _argv[], SDL_main_func mainFu
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SDL_SetMainReady();
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/* Run the application main() code */
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// Run the application main() code
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result = mainFunction(argc, argv);
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/* Free argv, to avoid memory leak */
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// Free argv, to avoid memory leak
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for (i = 0; i < argc; ++i) {
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HeapFree(GetProcessHeap(), 0, argv[i]);
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}
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@@ -96,4 +96,4 @@ int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char* _argv[], SDL_main_func mainFu
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return result;
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}
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#endif /* SDL_PLATFORM_WIN32 */
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#endif // SDL_PLATFORM_WIN32
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