Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
@@ -82,7 +82,7 @@ static int GENERIC_ReadStorageFile(void *userdata, const char *path, void *desti
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if (fullpath) {
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SDL_IOStream *stream = SDL_IOFromFile(fullpath, "rb");
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if (stream) {
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/* FIXME: Should SDL_ReadIO use u64 now...? */
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// FIXME: Should SDL_ReadIO use u64 now...?
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if (SDL_ReadIO(stream, destination, (size_t)length) == length) {
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result = 0;
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}
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@@ -95,7 +95,7 @@ static int GENERIC_ReadStorageFile(void *userdata, const char *path, void *desti
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static int GENERIC_WriteStorageFile(void *userdata, const char *path, const void *source, Uint64 length)
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{
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/* TODO: Recursively create subdirectories with SDL_CreateDirectory */
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// TODO: Recursively create subdirectories with SDL_CreateDirectory
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int result = -1;
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if (length > SDL_SIZE_MAX) {
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@@ -107,7 +107,7 @@ static int GENERIC_WriteStorageFile(void *userdata, const char *path, const void
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SDL_IOStream *stream = SDL_IOFromFile(fullpath, "wb");
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if (stream) {
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/* FIXME: Should SDL_WriteIO use u64 now...? */
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// FIXME: Should SDL_WriteIO use u64 now...?
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if (SDL_WriteIO(stream, source, (size_t)length) == length) {
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result = 0;
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}
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@@ -120,7 +120,7 @@ static int GENERIC_WriteStorageFile(void *userdata, const char *path, const void
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static int GENERIC_CreateStorageDirectory(void *userdata, const char *path)
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{
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/* TODO: Recursively create subdirectories with SDL_CreateDirectory */
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// TODO: Recursively create subdirectories with SDL_CreateDirectory
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int result = -1;
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char *fullpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, path);
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@@ -177,22 +177,22 @@ static int GENERIC_CopyStorageFile(void *userdata, const char *oldpath, const ch
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static Uint64 GENERIC_GetStorageSpaceRemaining(void *userdata)
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{
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/* TODO: There's totally a way to query a folder root's quota... */
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// TODO: There's totally a way to query a folder root's quota...
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return SDL_MAX_UINT64;
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}
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static const SDL_StorageInterface GENERIC_title_iface = {
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GENERIC_CloseStorage,
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NULL, /* ready */
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NULL, // ready
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GENERIC_EnumerateStorageDirectory,
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GENERIC_GetStoragePathInfo,
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GENERIC_ReadStorageFile,
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NULL, /* write_file */
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NULL, /* mkdir */
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NULL, /* remove */
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NULL, /* rename */
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NULL, /* copy */
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NULL /* space_remaining */
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NULL, // write_file
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NULL, // mkdir
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NULL, // remove
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NULL, // rename
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NULL, // copy
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NULL // space_remaining
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};
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static SDL_Storage *GENERIC_Title_Create(const char *override, SDL_PropertiesID props)
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@@ -225,7 +225,7 @@ TitleStorageBootStrap GENERIC_titlebootstrap = {
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static const SDL_StorageInterface GENERIC_user_iface = {
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GENERIC_CloseStorage,
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NULL, /* ready */
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NULL, // ready
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GENERIC_EnumerateStorageDirectory,
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GENERIC_GetStoragePathInfo,
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GENERIC_ReadStorageFile,
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@@ -260,7 +260,7 @@ UserStorageBootStrap GENERIC_userbootstrap = {
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static const SDL_StorageInterface GENERIC_file_iface = {
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GENERIC_CloseStorage,
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NULL, /* ready */
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NULL, // ready
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GENERIC_EnumerateStorageDirectory,
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GENERIC_GetStoragePathInfo,
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GENERIC_ReadStorageFile,
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