Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
@@ -23,7 +23,7 @@
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#ifndef SDL_thread_c_h_
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#define SDL_thread_c_h_
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/* Need the definitions of SYS_ThreadHandle */
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// Need the definitions of SYS_ThreadHandle
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#ifdef SDL_THREADS_DISABLED
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#include "generic/SDL_systhread_c.h"
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#elif defined(SDL_THREAD_PTHREAD)
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@@ -56,7 +56,7 @@ typedef enum SDL_ThreadState
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SDL_THREAD_STATE_CLEANED,
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} SDL_ThreadState;
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/* This is the system-independent thread info structure */
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// This is the system-independent thread info structure
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struct SDL_Thread
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{
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SDL_ThreadID threadid;
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@@ -65,17 +65,17 @@ struct SDL_Thread
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SDL_AtomicInt state; /* SDL_THREAD_STATE_* */
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SDL_error errbuf;
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char *name;
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size_t stacksize; /* 0 for default, >0 for user-specified stack size. */
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size_t stacksize; // 0 for default, >0 for user-specified stack size.
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int(SDLCALL *userfunc)(void *);
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void *userdata;
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void *data;
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SDL_FunctionPointer endfunc; /* only used on some platforms. */
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SDL_FunctionPointer endfunc; // only used on some platforms.
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};
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/* This is the function called to run a thread */
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// This is the function called to run a thread
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extern void SDL_RunThread(SDL_Thread *thread);
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/* This is the system-independent thread local storage structure */
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// This is the system-independent thread local storage structure
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typedef struct
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{
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int limit;
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@@ -86,7 +86,7 @@ typedef struct
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} array[1];
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} SDL_TLSData;
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/* This is how many TLS entries we allocate at once */
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// This is how many TLS entries we allocate at once
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#define TLS_ALLOC_CHUNKSIZE 4
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extern void SDL_InitTLSData(void);
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@@ -101,4 +101,4 @@ extern SDL_TLSData *SDL_Generic_GetTLSData(void);
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extern int SDL_Generic_SetTLSData(SDL_TLSData *data);
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extern void SDL_Generic_QuitTLSData(void);
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#endif /* SDL_thread_c_h_ */
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#endif // SDL_thread_c_h_
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