Use C++ style comments consistently in SDL source code

Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
Sam Lantinga
2024-08-22 10:30:45 -07:00
parent 658fc3db0f
commit 6501e90018
743 changed files with 11882 additions and 11882 deletions

View File

@@ -22,7 +22,7 @@
#ifdef SDL_THREAD_PS2
/* Semaphore functions for the PS2. */
// Semaphore functions for the PS2.
#include <stdio.h>
#include <stdlib.h>
@@ -35,7 +35,7 @@ struct SDL_Semaphore
s32 semid;
};
/* Create a semaphore */
// Create a semaphore
SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
{
SDL_Semaphore *sem;
@@ -43,7 +43,7 @@ SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
sem = (SDL_Semaphore *)SDL_malloc(sizeof(*sem));
if (sem) {
/* TODO: Figure out the limit on the maximum value. */
// TODO: Figure out the limit on the maximum value.
sema.init_count = initial_value;
sema.max_count = 255;
sema.option = 0;
@@ -59,7 +59,7 @@ SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
return sem;
}
/* Free the semaphore */
// Free the semaphore
void SDL_DestroySemaphore(SDL_Semaphore *sem)
{
if (sem) {
@@ -104,7 +104,7 @@ int SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
return 0; // Wait condition satisfied.
}
/* Returns the current count of the semaphore */
// Returns the current count of the semaphore
Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
{
ee_sema_t info;
@@ -137,4 +137,4 @@ int SDL_SignalSemaphore(SDL_Semaphore *sem)
return 0;
}
#endif /* SDL_THREAD_PS2 */
#endif // SDL_THREAD_PS2

View File

@@ -22,7 +22,7 @@
#ifdef SDL_THREAD_PS2
/* PS2 thread management routines for SDL */
// PS2 thread management routines for SDL
#include <stdio.h>
#include <stdlib.h>
@@ -64,7 +64,7 @@ int SDL_SYS_CreateThread(SDL_Thread *thread,
size_t stack_size;
int priority = 32;
/* Set priority of new thread to the same as the current thread */
// Set priority of new thread to the same as the current thread
// status.size = sizeof(ee_thread_t);
if (ReferThreadStatus(GetThreadId(), &status) == 0) {
priority = status.current_priority;
@@ -72,7 +72,7 @@ int SDL_SYS_CreateThread(SDL_Thread *thread,
stack_size = thread->stacksize ? ((int)thread->stacksize) : 0x1800;
/* Create EE Thread */
// Create EE Thread
eethread.attr = 0;
eethread.option = 0;
eethread.func = &childThread;
@@ -97,7 +97,7 @@ int SDL_SYS_CreateThread(SDL_Thread *thread,
void SDL_SYS_SetupThread(const char *name)
{
/* Do nothing. */
// Do nothing.
}
SDL_ThreadID SDL_GetCurrentThreadID(void)
@@ -114,7 +114,7 @@ void SDL_SYS_WaitThread(SDL_Thread *thread)
void SDL_SYS_DetachThread(SDL_Thread *thread)
{
/* Do nothing. */
// Do nothing.
}
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
@@ -134,4 +134,4 @@ int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
return ChangeThreadPriority(GetThreadId(), value);
}
#endif /* SDL_THREAD_PS2 */
#endif // SDL_THREAD_PS2