Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
@@ -45,13 +45,13 @@ HANDLE SDL_GetWaitableTimer(void)
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}
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return timer;
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}
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#endif /* CREATE_WAITABLE_TIMER_HIGH_RESOLUTION */
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#endif // CREATE_WAITABLE_TIMER_HIGH_RESOLUTION
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Uint64 SDL_GetPerformanceCounter(void)
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{
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LARGE_INTEGER counter;
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const BOOL rc = QueryPerformanceCounter(&counter);
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SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
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SDL_assert(rc != 0); // this should _never_ fail if you're on XP or later.
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return (Uint64)counter.QuadPart;
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}
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@@ -59,7 +59,7 @@ Uint64 SDL_GetPerformanceFrequency(void)
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{
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LARGE_INTEGER frequency;
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const BOOL rc = QueryPerformanceFrequency(&frequency);
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SDL_assert(rc != 0); /* this should _never_ fail if you're on XP or later. */
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SDL_assert(rc != 0); // this should _never_ fail if you're on XP or later.
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return (Uint64)frequency.QuadPart;
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}
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@@ -109,4 +109,4 @@ void SDL_SYS_DelayNS(Uint64 ns)
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}
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}
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#endif /* SDL_TIMER_WINDOWS */
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#endif // SDL_TIMER_WINDOWS
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