Use C++ style comments consistently in SDL source code

Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
Sam Lantinga
2024-08-22 10:30:45 -07:00
parent 658fc3db0f
commit 6501e90018
743 changed files with 11882 additions and 11882 deletions

View File

@@ -32,10 +32,10 @@
*/
#define __REQUIRED_RPCNDR_H_VERSION__ 475
/* May not be defined in winapifamily.h, can safely be ignored */
// May not be defined in winapifamily.h, can safely be ignored
#ifndef WINAPI_PARTITION_GAMES
#define WINAPI_PARTITION_GAMES 0
#endif /* WINAPI_PARTITION_GAMES */
#endif // WINAPI_PARTITION_GAMES
#define COBJMACROS
#include "d3d12.h"
@@ -55,11 +55,11 @@
*/
#define D3D_CALL_RET(THIS, FUNC, ...) (THIS)->lpVtbl->FUNC((THIS), ##__VA_ARGS__)
#else /* !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) */
#else // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
#if defined(SDL_PLATFORM_XBOXONE)
#include <d3d12_x.h>
#else /* SDL_PLATFORM_XBOXSERIES */
#else // SDL_PLATFORM_XBOXSERIES
#include <d3d12_xs.h>
#endif
@@ -71,15 +71,15 @@
X = NULL; \
}
/* Older versions of the Xbox GDK may not have this defined */
// Older versions of the Xbox GDK may not have this defined
#ifndef D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT 256
#endif
/* DXGI_PRESENT flags are removed on Xbox */
// DXGI_PRESENT flags are removed on Xbox
#define DXGI_PRESENT_ALLOW_TEARING 0
/* Xbox D3D12 does not define the COBJMACROS, so we need to define them ourselves */
// Xbox D3D12 does not define the COBJMACROS, so we need to define them ourselves
#include "SDL_d3d12_xbox_cmacros.h"
/* Xbox's D3D12 ABI actually varies from Windows, if a function does not exist
@@ -87,6 +87,6 @@
*/
#define D3D_CALL_RET(THIS, FUNC, RETVAL, ...) *(RETVAL) = (THIS)->FUNC(__VA_ARGS__)
#endif /* !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) */
#endif // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
#endif /* SDL_D3D12_H */
#endif // SDL_D3D12_H

View File

@@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
/* Build and run this any time you update d3d12.h/d3d12sdklayers.h! */
// Build and run this any time you update d3d12.h/d3d12sdklayers.h!
using System.IO;