Added SDL_CreateSurfacePalette()
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@@ -79,6 +79,7 @@ SDL3_0.0.0 {
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SDL_CreateStorageDirectory;
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SDL_CreateSurface;
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SDL_CreateSurfaceFrom;
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SDL_CreateSurfacePalette;
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SDL_CreateSystemCursor;
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SDL_CreateTLS;
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SDL_CreateTexture;
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@@ -104,6 +104,7 @@
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#define SDL_CreateStorageDirectory SDL_CreateStorageDirectory_REAL
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#define SDL_CreateSurface SDL_CreateSurface_REAL
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#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
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#define SDL_CreateSurfacePalette SDL_CreateSurfacePalette_REAL
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#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
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#define SDL_CreateTLS SDL_CreateTLS_REAL
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#define SDL_CreateTexture SDL_CreateTexture_REAL
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@@ -124,6 +124,7 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),re
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SDL_DYNAPI_PROC(int,SDL_CreateStorageDirectory,(SDL_Storage *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, SDL_PixelFormat c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(int a, int b, SDL_PixelFormat c, void *d, int e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreateSurfacePalette,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return)
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SDL_DYNAPI_PROC(SDL_TLSID,SDL_CreateTLS,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, SDL_PixelFormat b, int c, int d, int e),(a,b,c,d,e),return)
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