N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better much better graphical performances.
This commit is contained in:
committed by
Sam Lantinga
parent
61b5360e17
commit
655275378d
@@ -485,6 +485,13 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
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fprintf(pFile, "%s: %s\n", SDL_priority_prefixes[priority], message);
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fclose (pFile);
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}
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#elif defined(__3DS__)
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{
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FILE* pFile;
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pFile = fopen ("/SDL_Log.txt", "a");
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fprintf(pFile, "%s: %s\n", SDL_priority_prefixes[priority], message);
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fclose (pFile);
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}
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#endif
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#if HAVE_STDIO_H && \
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!(defined(__APPLE__) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT)))
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