SDL API renaming: SDL_gamecontroller.h

SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
This commit is contained in:
Sam Lantinga
2022-12-27 09:46:24 -08:00
parent ab0c5cf07d
commit 659abc721a
73 changed files with 3890 additions and 3391 deletions

View File

@@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08306}</ProjectGuid>
<RootNamespace>controllermap</RootNamespace>
<RootNamespace>gamepadmap</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@@ -89,7 +89,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/controllermap.tlb</TypeLibraryName>
<TypeLibraryName>.\Release/gamepadmap.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -112,7 +112,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release/controllermap.tlb</TypeLibraryName>
<TypeLibraryName>.\Release/gamepadmap.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -135,7 +135,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/controllermap.tlb</TypeLibraryName>
<TypeLibraryName>.\Debug/gamepadmap.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
@@ -161,7 +161,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug/controllermap.tlb</TypeLibraryName>
<TypeLibraryName>.\Debug/gamepadmap.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
@@ -226,7 +226,7 @@
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\test\controllermap.bmp">
<CustomBuild Include="..\..\..\test\gamepadmap.bmp">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
</Command>
@@ -244,7 +244,7 @@
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\test\controllermap_back.bmp">
<CustomBuild Include="..\..\..\test\gamepadmap_back.bmp">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
</Command>
@@ -264,7 +264,7 @@
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\controllermap.c" />
<ClCompile Include="..\..\..\test\gamepadmap.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
<RootNamespace>testgamecontroller</RootNamespace>
<RootNamespace>testgamepad</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@@ -89,7 +89,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/testgamecontroller.tlb</TypeLibraryName>
<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -112,7 +112,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release/testgamecontroller.tlb</TypeLibraryName>
<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -135,7 +135,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/testgamecontroller.tlb</TypeLibraryName>
<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
@@ -161,7 +161,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug/testgamecontroller.tlb</TypeLibraryName>
<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
@@ -226,7 +226,7 @@
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\test\controllermap.bmp">
<CustomBuild Include="..\..\..\test\gamepadmap.bmp">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
</Command>
@@ -244,7 +244,7 @@
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\test\controllermap_back.bmp">
<CustomBuild Include="..\..\..\test\gamepadmap_back.bmp">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
</Command>
@@ -264,7 +264,7 @@
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
<ClCompile Include="..\..\..\test\testgamepad.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />