SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match. Fixes https://github.com/libsdl-org/SDL/issues/6885
This commit is contained in:
@@ -10,7 +10,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsp
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamepad", "tests\testgamepad\testgamepad.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
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EndProject
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@@ -304,7 +304,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_gamecontroller.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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@@ -403,7 +403,7 @@
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\joystick\usb_ids.h" />
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@@ -622,7 +622,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
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@@ -222,7 +222,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_gamecontroller.h">
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<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_guid.h">
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@@ -483,7 +483,7 @@
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
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<Filter>haptic</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h">
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<Filter>joystick</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
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@@ -916,7 +916,7 @@
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<ClCompile Include="..\..\src\joystick\controller_type.c">
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<Filter>joystick</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c">
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<Filter>joystick</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
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@@ -1,6 +1,6 @@
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<Package>
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<Chunk Id="1000" Marker="Launch">
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<FileGroup DestinationPath="." SourcePath="." Include="testgamecontroller.exe" />
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<FileGroup DestinationPath="." SourcePath="." Include="testgamepad.exe" />
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<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
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<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
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<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
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@@ -28,7 +28,7 @@
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
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<RootNamespace>testgamecontroller</RootNamespace>
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<RootNamespace>testgamepad</RootNamespace>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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@@ -124,7 +124,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Release/testgamecontroller.tlb</TypeLibraryName>
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<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@@ -147,7 +147,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Release/testgamecontroller.tlb</TypeLibraryName>
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<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@@ -170,7 +170,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Release/testgamecontroller.tlb</TypeLibraryName>
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<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@@ -193,7 +193,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Debug/testgamecontroller.tlb</TypeLibraryName>
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<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@@ -219,7 +219,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Debug/testgamecontroller.tlb</TypeLibraryName>
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<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@@ -245,7 +245,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Debug/testgamecontroller.tlb</TypeLibraryName>
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<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@@ -327,7 +327,7 @@
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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</CopyFileToFolders>
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<CopyFileToFolders Include="..\..\..\test\controllermap.bmp">
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<CopyFileToFolders Include="..\..\..\test\gamepadmap.bmp">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
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@@ -353,7 +353,7 @@
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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</CopyFileToFolders>
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<CopyFileToFolders Include="..\..\..\test\controllermap_back.bmp">
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<CopyFileToFolders Include="..\..\..\test\gamepadmap_back.bmp">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
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@@ -381,7 +381,7 @@
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\test\testgamecontroller.c" />
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<ClCompile Include="..\..\..\test\testgamepad.c" />
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<ClCompile Include="..\..\..\test\testutils.c" />
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</ItemGroup>
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<ItemGroup>
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@@ -1,14 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\..\..\test\testgamecontroller.c" />
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<ClCompile Include="..\..\..\test\testgamepad.c" />
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<ClCompile Include="..\..\..\test\testutils.c" />
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="..\..\..\test\controllermap_back.bmp" />
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<CopyFileToFolders Include="..\..\..\test\gamepadmap_back.bmp" />
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<CopyFileToFolders Include="..\..\..\test\axis.bmp" />
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<CopyFileToFolders Include="..\..\..\test\button.bmp" />
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<CopyFileToFolders Include="..\..\..\test\controllermap.bmp" />
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<CopyFileToFolders Include="..\..\..\test\gamepadmap.bmp" />
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<CopyFileToFolders Include="..\..\logos\Logo44x44.png">
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<Filter>logos</Filter>
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</CopyFileToFolders>
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@@ -7,7 +7,7 @@
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Publisher="CN=Publisher"/>
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<ExecutableList>
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<Executable Name="testgamecontroller.exe"
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<Executable Name="testgamepad.exe"
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TargetDeviceFamily="PC"
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Id="Game" />
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</ExecutableList>
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@@ -22,12 +22,12 @@
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<MSAAppId>PleaseChangeMe</MSAAppId>
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<TitleId>FFFFFFFF</TitleId>
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<ShellVisuals DefaultDisplayName="testgamecontroller"
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<ShellVisuals DefaultDisplayName="testgamepad"
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PublisherDisplayName="SDL"
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Square480x480Logo="Logo480x480.png"
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Square150x150Logo="Logo150x150.png"
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Square44x44Logo="Logo44x44.png"
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Description="testgamecontroller"
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Description="testgamepad"
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ForegroundText="light"
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BackgroundColor="#000000"
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StoreLogo="Logo100x100.png"/>
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@@ -7,7 +7,7 @@
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Publisher="CN=Publisher"/>
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<ExecutableList>
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<Executable Name="testgamecontroller.exe"
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<Executable Name="testgamepad.exe"
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TargetDeviceFamily="XboxOne"
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Id="Game" />
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</ExecutableList>
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@@ -16,13 +16,13 @@
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<MSAAppId>PleaseChangeMe</MSAAppId>
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<TitleId>FFFFFFFF</TitleId>
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<ShellVisuals DefaultDisplayName="testgamecontroller"
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<ShellVisuals DefaultDisplayName="testgamepad"
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PublisherDisplayName="SDL"
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Square480x480Logo="Logo480x480.png"
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Square150x150Logo="Logo150x150.png"
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Square44x44Logo="Logo44x44.png"
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SplashScreenImage="SplashScreenImage.png"
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Description="testgamecontroller"
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Description="testgamepad"
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ForegroundText="light"
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BackgroundColor="#000000"
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StoreLogo="Logo100x100.png"/>
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@@ -7,7 +7,7 @@
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Publisher="CN=Publisher"/>
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<ExecutableList>
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<Executable Name="testgamecontroller.exe"
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<Executable Name="testgamepad.exe"
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TargetDeviceFamily="Scarlett"
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Id="Game" />
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</ExecutableList>
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@@ -16,13 +16,13 @@
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<MSAAppId>PleaseChangeMe</MSAAppId>
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<TitleId>FFFFFFFF</TitleId>
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<ShellVisuals DefaultDisplayName="testgamecontroller"
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<ShellVisuals DefaultDisplayName="testgamepad"
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PublisherDisplayName="SDL"
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Square480x480Logo="Logo480x480.png"
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Square150x150Logo="Logo150x150.png"
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Square44x44Logo="Logo44x44.png"
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SplashScreenImage="SplashScreenImage.png"
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Description="testgamecontroller"
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Description="testgamepad"
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ForegroundText="light"
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BackgroundColor="#000000"
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StoreLogo="Logo100x100.png"/>
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