SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match. Fixes https://github.com/libsdl-org/SDL/issues/6885
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@@ -52,7 +52,7 @@ Here is a rough list of what works, and what doesn't:
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anything outside of the app is not supported.
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* system path retrieval via SDL's filesystem APIs
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* game controllers. Support is provided via the SDL_Joystick and
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SDL_GameController APIs, and is backed by Microsoft's XInput API. Please
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SDL_Gamepad APIs, and is backed by Microsoft's XInput API. Please
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note, however, that Windows limits game-controller support in UWP apps to,
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"Xbox compatible controllers" (many controllers that work in Win32 apps,
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do not work in UWP, due to restrictions in UWP itself.)
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