SDL API renaming: SDL_gamecontroller.h

SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
This commit is contained in:
Sam Lantinga
2022-12-27 09:46:24 -08:00
parent ab0c5cf07d
commit 659abc721a
73 changed files with 3890 additions and 3391 deletions

View File

@@ -52,7 +52,7 @@ Here is a rough list of what works, and what doesn't:
anything outside of the app is not supported.
* system path retrieval via SDL's filesystem APIs
* game controllers. Support is provided via the SDL_Joystick and
SDL_GameController APIs, and is backed by Microsoft's XInput API. Please
SDL_Gamepad APIs, and is backed by Microsoft's XInput API. Please
note, however, that Windows limits game-controller support in UWP apps to,
"Xbox compatible controllers" (many controllers that work in Win32 apps,
do not work in UWP, due to restrictions in UWP itself.)