SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match. Fixes https://github.com/libsdl-org/SDL/issues/6885
This commit is contained in:
@@ -49,6 +49,138 @@
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#define SDL_FreeWAV SDL_free
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#define SDL_NewAudioStream SDL_CreateAudioStream
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/* ##SDL_events.h */
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#define SDL_CONTROLLERAXISMOTION SDL_GAMEPADAXISMOTION
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#define SDL_CONTROLLERBUTTONDOWN SDL_GAMEPADBUTTONDOWN
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#define SDL_CONTROLLERBUTTONUP SDL_GAMEPADBUTTONUP
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#define SDL_CONTROLLERDEVICEADDED SDL_GAMEPADADDED
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#define SDL_CONTROLLERDEVICEREMAPPED SDL_GAMEPADDEVICEREMAPPED
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#define SDL_CONTROLLERDEVICEREMOVED SDL_GAMEPADREMOVED
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#define SDL_CONTROLLERSENSORUPDATE SDL_GAMEPADSENSORUPDATE
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#define SDL_CONTROLLERTOUCHPADDOWN SDL_GAMEPADTOUCHPADDOWN
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#define SDL_CONTROLLERTOUCHPADMOTION SDL_GAMEPADTOUCHPADMOTION
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#define SDL_CONTROLLERTOUCHPADUP SDL_GAMEPADTOUCHPADUP
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#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
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#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
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#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
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#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
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#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
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/* ##SDL_gamepad.h */
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#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
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#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
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#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
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#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
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#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
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#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
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#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
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#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
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#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
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#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
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#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
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#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
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#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_A
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#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_B
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#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
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#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
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#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
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#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
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#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
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#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
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#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
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#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
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#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
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#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
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#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
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#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_PADDLE1
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#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_PADDLE2
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#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_PADDLE3
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#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_PADDLE4
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#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
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#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
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#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
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#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
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#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_X
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#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_Y
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#define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_GAMEPAD_TYPE_AMAZON_LUNA
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#define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_GAMEPAD_TYPE_GOOGLE_STADIA
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
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#define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
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#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
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#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
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#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
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#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_UNKNOWN
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#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
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#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
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#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
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#define SDL_GameController SDL_Gamepad
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#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
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#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
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#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
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#define SDL_GameControllerAxis SDL_GamepadAxis
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#define SDL_GameControllerBindType SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GamepadButton
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#define SDL_GameControllerButtonBind SDL_GamepadBinding
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#define SDL_GameControllerClose SDL_CloseGamepad
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#define SDL_GameControllerEventState SDL_GetGamepadEventState
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#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
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#define SDL_GameControllerGetAttached SDL_IsGamepadConnected
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#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
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#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
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#define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
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#define SDL_GameControllerGetBindForButton SDL_GetGamepadBindForButton
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#define SDL_GameControllerGetButton SDL_GetGamepadButton
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#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
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#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
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#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
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#define SDL_GameControllerGetNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers
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#define SDL_GameControllerGetNumTouchpads SDL_GetGamepadNumTouchpads
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#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
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#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
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#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
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#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
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#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
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#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
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#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
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#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
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#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
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#define SDL_GameControllerGetType SDL_GetGamepadType
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#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
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#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
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#define SDL_GameControllerHasButton SDL_GamepadHasButton
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#define SDL_GameControllerHasLED SDL_GamepadHasLED
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#define SDL_GameControllerHasRumble SDL_GamepadHasRumble
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#define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
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#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
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#define SDL_GameControllerIsSensorEnabled SDL_IsGamepadSensorEnabled
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#define SDL_GameControllerMapping SDL_GetGamepadMapping
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#define SDL_GameControllerMappingForDeviceIndex SDL_GetGamepadMappingForDeviceIndex
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#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
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#define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
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#define SDL_GameControllerName SDL_GetGamepadName
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#define SDL_GameControllerNameForIndex SDL_GetGamepadNameForIndex
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#define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings
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#define SDL_GameControllerOpen SDL_OpenGamepad
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#define SDL_GameControllerPath SDL_GetGamepadPath
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#define SDL_GameControllerPathForIndex SDL_GetGamepadPathForIndex
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#define SDL_GameControllerRumble SDL_RumbleGamepad
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#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
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#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
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#define SDL_GameControllerSetLED SDL_SetGamepadLED
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#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
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#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
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#define SDL_GameControllerType SDL_GamepadType
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#define SDL_GameControllerTypeForIndex SDL_GetGamepadTypeForIndex
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#define SDL_GameControllerUpdate SDL_UpdateGamepads
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#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
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#define SDL_IsGameController SDL_IsGamepad
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/* ##SDL_joystick.h */
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#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
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#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
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@@ -223,6 +355,138 @@
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#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
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#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
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/* ##SDL_events.h */
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#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
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#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
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#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
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#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADDEVICEADDED
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#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADDEVICEREMAPPED
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#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADDEVICEREMOVED
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#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
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#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
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#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION
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#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_GAMEPADTOUCHPADUP
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#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
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#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
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#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
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#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
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#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
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/* ##SDL_gamepad.h */
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#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
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#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
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#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
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#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
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#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
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#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
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#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
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#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
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#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
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#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
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#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
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#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
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#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_A
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#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_B
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#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
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#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
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#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
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#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
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#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
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#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
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#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
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#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
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#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
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#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
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#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
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#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_PADDLE1
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#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_PADDLE2
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#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_PADDLE3
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#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_PADDLE4
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#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
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#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
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#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
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#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
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#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_X
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#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_Y
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#define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_CONTROLLER_TYPE_AMAZON_LUNA_renamed_SDL_GAMEPAD_TYPE_AMAZON_LUNA
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#define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_CONTROLLER_TYPE_GOOGLE_STADIA_renamed_SDL_GAMEPAD_TYPE_GOOGLE_STADIA
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
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#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
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#define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_CONTROLLER_TYPE_NVIDIA_SHIELD_renamed_SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
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#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
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#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
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#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
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#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_UNKNOWN
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#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
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#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
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#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
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#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
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#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
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#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
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#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
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#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
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#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
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#define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding
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#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
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#define SDL_GameControllerEventState SDL_GameControllerEventState_renamed_SDL_GetGamepadEventState
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
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#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
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#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_IsGamepadConnected
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#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
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#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
|
||||
#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
|
||||
#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_renamed_SDL_GetGamepadBindForButton
|
||||
#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
|
||||
#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
|
||||
#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
|
||||
#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
|
||||
#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetGamepadNumTouchpadFingers
|
||||
#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetGamepadNumTouchpads
|
||||
#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
|
||||
#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
|
||||
#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
|
||||
#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
|
||||
#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
|
||||
#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
|
||||
#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
|
||||
#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
|
||||
#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
|
||||
#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
|
||||
#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
|
||||
#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
|
||||
#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
|
||||
#define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED
|
||||
#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
|
||||
#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
|
||||
#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
|
||||
#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_IsGamepadSensorEnabled
|
||||
#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
|
||||
#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
|
||||
#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
|
||||
#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_renamed_SDL_GetGamepadMappingForIndex
|
||||
#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
|
||||
#define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_renamed_SDL_GetGamepadNameForIndex
|
||||
#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_renamed_SDL_GetNumGamepadMappings
|
||||
#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
|
||||
#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
|
||||
#define SDL_GameControllerPathForIndex SDL_GameControllerPathForIndex_renamed_SDL_GetGamepadPathForIndex
|
||||
#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
|
||||
#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
|
||||
#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
|
||||
#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
|
||||
#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
|
||||
#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
|
||||
#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
|
||||
#define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_renamed_SDL_GetGamepadTypeForIndex
|
||||
#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
|
||||
#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
|
||||
#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
|
||||
|
||||
/* ##SDL_joystick.h */
|
||||
#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
|
||||
#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
|
||||
|
||||
Reference in New Issue
Block a user