SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match. Fixes https://github.com/libsdl-org/SDL/issues/6885
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@@ -135,7 +135,7 @@ if(LINUX AND TARGET sdl-build-options)
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endif()
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add_sdl_test_executable(testfile testfile.c)
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add_sdl_test_executable(testgamecontroller NEEDS_RESOURCES TESTUTILS testgamecontroller.c)
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add_sdl_test_executable(testgamepad NEEDS_RESOURCES TESTUTILS testgamepad.c)
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add_sdl_test_executable(testgeometry TESTUTILS testgeometry.c)
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add_sdl_test_executable(testgl2 testgl2.c)
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add_sdl_test_executable(testgles testgles.c)
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@@ -200,7 +200,7 @@ add_sdl_test_executable(testdisplayinfo testdisplayinfo.c)
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add_sdl_test_executable(testqsort NONINTERACTIVE testqsort.c)
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add_sdl_test_executable(testbounds testbounds.c)
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add_sdl_test_executable(testcustomcursor testcustomcursor.c)
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add_sdl_test_executable(controllermap NEEDS_RESOURCES TESTUTILS controllermap.c)
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add_sdl_test_executable(gamepadmap NEEDS_RESOURCES TESTUTILS gamepadmap.c)
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add_sdl_test_executable(testvulkan testvulkan.c)
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add_sdl_test_executable(testoffscreen testoffscreen.c)
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