Removed duplication in SDL_EGL_* function names

This commit is contained in:
Sam Lantinga
2024-07-23 12:58:20 -07:00
parent 86934975b9
commit 66011e497d
6 changed files with 22 additions and 22 deletions

View File

@@ -2522,7 +2522,7 @@ extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
* *
* \sa SDL_EGL_GetCurrentEGLDisplay * \sa SDL_EGL_GetCurrentDisplay
*/ */
extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc); extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
@@ -2671,7 +2671,7 @@ extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
*/ */
extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void); extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void);
/** /**
* Get the currently active EGL config. * Get the currently active EGL config.
@@ -2681,7 +2681,7 @@ extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
*/ */
extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void); extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void);
/** /**
* Get the EGL surface associated with the window. * Get the EGL surface associated with the window.
@@ -2692,7 +2692,7 @@ extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
*/ */
extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window); extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window);
/** /**
* Sets the callbacks for defining custom EGLAttrib arrays for EGL * Sets the callbacks for defining custom EGLAttrib arrays for EGL
@@ -2716,7 +2716,7 @@ extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Windo
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
*/ */
extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
SDL_EGLIntArrayCallback surfaceAttribCallback, SDL_EGLIntArrayCallback surfaceAttribCallback,
SDL_EGLIntArrayCallback contextAttribCallback); SDL_EGLIntArrayCallback contextAttribCallback);

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@@ -110,11 +110,11 @@ SDL3_0.0.0 {
SDL_DetachVirtualJoystick; SDL_DetachVirtualJoystick;
SDL_DisableScreenSaver; SDL_DisableScreenSaver;
SDL_DuplicateSurface; SDL_DuplicateSurface;
SDL_EGL_GetCurrentEGLConfig; SDL_EGL_GetCurrentConfig;
SDL_EGL_GetCurrentEGLDisplay; SDL_EGL_GetCurrentDisplay;
SDL_EGL_GetProcAddress; SDL_EGL_GetProcAddress;
SDL_EGL_GetWindowEGLSurface; SDL_EGL_GetWindowSurface;
SDL_EGL_SetEGLAttributeCallbacks; SDL_EGL_SetAttributeCallbacks;
SDL_EnableScreenSaver; SDL_EnableScreenSaver;
SDL_EnterAppMainCallbacks; SDL_EnterAppMainCallbacks;
SDL_EnumerateDirectory; SDL_EnumerateDirectory;

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@@ -135,11 +135,11 @@
#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL #define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL #define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL #define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL #define SDL_EGL_GetCurrentConfig SDL_EGL_GetCurrentConfig_REAL
#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL #define SDL_EGL_GetCurrentDisplay SDL_EGL_GetCurrentDisplay_REAL
#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL #define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL #define SDL_EGL_GetWindowSurface SDL_EGL_GetWindowSurface_REAL
#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL #define SDL_EGL_SetAttributeCallbacks SDL_EGL_SetAttributeCallbacks_REAL
#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL #define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL #define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL #define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL

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@@ -155,11 +155,11 @@ SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return) SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_DisableScreenSaver,(void),(),return) SDL_DYNAPI_PROC(int,SDL_DisableScreenSaver,(void),(),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return) SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentEGLConfig,(void),(),return) SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return)
SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentEGLDisplay,(void),(),return) SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentDisplay,(void),(),return)
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_EGL_GetProcAddress,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_EGL_GetProcAddress,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowEGLSurface,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_EGL_SetEGLAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c),(a,b,c),) SDL_DYNAPI_PROC(void,SDL_EGL_SetAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_EnableScreenSaver,(void),(),return) SDL_DYNAPI_PROC(int,SDL_EnableScreenSaver,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return) SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_EnumerateDirectory,(const char *a, SDL_EnumerateDirectoryCallback b, void *c),(a,b,c),return) SDL_DYNAPI_PROC(int,SDL_EnumerateDirectory,(const char *a, SDL_EnumerateDirectoryCallback b, void *c),(a,b,c),return)

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@@ -482,7 +482,7 @@ def add_dyn_api(proc):
# File: SDL_dynapi_procs.h # File: SDL_dynapi_procs.h
# #
# Add at last # Add at last
# SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentEGLConfig,(void),(),return) # SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return)
f = open(SDL_DYNAPI_PROCS_H, "a", newline="") f = open(SDL_DYNAPI_PROCS_H, "a", newline="")
dyn_proc = "SDL_DYNAPI_PROC(" + func_ret + "," + func_name + ",(" dyn_proc = "SDL_DYNAPI_PROC(" + func_ret + "," + func_name + ",("

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@@ -4327,7 +4327,7 @@ void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor)
#endif #endif
} }
void SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, void SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
SDL_EGLIntArrayCallback surfaceAttribCallback, SDL_EGLIntArrayCallback surfaceAttribCallback,
SDL_EGLIntArrayCallback contextAttribCallback) SDL_EGLIntArrayCallback contextAttribCallback)
{ {
@@ -4849,7 +4849,7 @@ SDL_GLContext SDL_GL_GetCurrentContext(void)
return (SDL_GLContext)SDL_GetTLS(&_this->current_glctx_tls); return (SDL_GLContext)SDL_GetTLS(&_this->current_glctx_tls);
} }
SDL_EGLDisplay SDL_EGL_GetCurrentEGLDisplay(void) SDL_EGLDisplay SDL_EGL_GetCurrentDisplay(void)
{ {
#ifdef SDL_VIDEO_OPENGL_EGL #ifdef SDL_VIDEO_OPENGL_EGL
if (!_this) { if (!_this) {
@@ -4867,7 +4867,7 @@ SDL_EGLDisplay SDL_EGL_GetCurrentEGLDisplay(void)
#endif #endif
} }
SDL_EGLConfig SDL_EGL_GetCurrentEGLConfig(void) SDL_EGLConfig SDL_EGL_GetCurrentConfig(void)
{ {
#ifdef SDL_VIDEO_OPENGL_EGL #ifdef SDL_VIDEO_OPENGL_EGL
if (!_this) { if (!_this) {
@@ -4885,7 +4885,7 @@ SDL_EGLConfig SDL_EGL_GetCurrentEGLConfig(void)
#endif #endif
} }
SDL_EGLConfig SDL_EGL_GetWindowEGLSurface(SDL_Window *window) SDL_EGLConfig SDL_EGL_GetWindowSurface(SDL_Window *window)
{ {
#ifdef SDL_VIDEO_OPENGL_EGL #ifdef SDL_VIDEO_OPENGL_EGL
if (!_this) { if (!_this) {