Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed. SDL_EventState() has been replaced with SDL_SetEventEnabled() SDL_GetEventState() has been replaced with SDL_EventEnabled() SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled() SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled() SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() Fixes https://github.com/libsdl-org/SDL/issues/6929
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@@ -516,7 +516,7 @@ typedef struct SDL_TouchFingerEvent
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/**
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* \brief An event used to request a file open by the system (event.drop.*)
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* This event is enabled by default, you can disable it with SDL_EventState().
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* This event is enabled by default, you can disable it with SDL_SetEventEnabled().
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* \note If this event is enabled, you must free the filename in the event.
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*/
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typedef struct SDL_DropEvent
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@@ -577,7 +577,7 @@ typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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/**
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* \brief A video driver dependent system event (event.syswm.*)
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* This event is disabled by default, you can enable it with SDL_EventState()
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* This event is disabled by default, you can enable it with SDL_SetEventEnabled()
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*
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* \note If you want to use this event, you should include SDL_syswm.h.
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*/
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@@ -969,7 +969,7 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
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* closed, otherwise the window will remain open if possible.
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*
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* Note: Disabled events never make it to the event filter function; see
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* SDL_EventState().
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* SDL_SetEventEnabled().
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*
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* Note: If you just want to inspect events without filtering, you should use
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* SDL_AddEventWatch() instead.
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@@ -984,7 +984,7 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AddEventWatch
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* \sa SDL_EventState
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* \sa SDL_SetEventEnabled
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* \sa SDL_GetEventFilter
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* \sa SDL_PeepEvents
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* \sa SDL_PushEvent
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@@ -1074,52 +1074,29 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
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extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
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void *userdata);
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/* @{ */
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#define SDL_QUERY -1
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#define SDL_IGNORE 0
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#define SDL_DISABLE 0
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#define SDL_ENABLE 1
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/**
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* Set or query the state of processing events by type.
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*
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* `state` may be any of the following:
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*
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* - `SDL_QUERY`: returns the current processing state of the specified event
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* - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped
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* from the event queue and will not be filtered
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* - `SDL_ENABLE`: the event will be processed normally
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* Set the state of processing events by type.
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*
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* \param type the type of event; see SDL_EventType for details
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* \param state how to process the event
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* \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
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* of the event before this function makes any changes to it.
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* \param state whether to process the event or not
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetEventState
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* \sa SDL_IsEventEnabled
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
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extern DECLSPEC void SDLCALL SDL_SetEventEnabled(Uint32 type, SDL_bool enabled);
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/**
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* Query the state of processing events by type.
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*
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* This is equivalent to calling `SDL_EventState(type, SDL_QUERY)`.
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*
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* In SDL3, this is a proper function, but in SDL2, this was a macro.
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*
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* \param type the type of event; see SDL_EventType for details
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* \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
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* of the event before this function makes any changes to it.
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* \returns SDL_TRUE if the event is being processed, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_EventState
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* \sa SDL_SetEventEnabled
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_GetEventState(Uint32 type);
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/* @} */
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extern DECLSPEC SDL_bool SDLCALL SDL_EventEnabled(Uint32 type);
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/**
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* Allocate a set of user-defined events, and return the beginning event
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