Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed. SDL_EventState() has been replaced with SDL_SetEventEnabled() SDL_GetEventState() has been replaced with SDL_EventEnabled() SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled() SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled() SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() Fixes https://github.com/libsdl-org/SDL/issues/6929
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@@ -107,6 +107,9 @@ typedef enum
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SDL_JOYSTICK_POWER_MAX
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} SDL_JoystickPowerLevel;
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#define SDL_JOYSTICK_AXIS_MAX 32767
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#define SDL_JOYSTICK_AXIS_MIN -32768
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/* Set max recognized G-force from accelerometer
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See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
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*/
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@@ -716,6 +719,36 @@ extern DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick);
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick);
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/**
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* Set the state of joystick event processing.
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*
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* If joystick events are disabled, you must call SDL_UpdateJoysticks()
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* yourself and check the state of the joystick when you want joystick
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* information.
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*
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* \param state whether to process joystick events or not
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_JoystickEventsEnabled
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*/
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extern DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(SDL_bool enabled);
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/**
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* Query the state of joystick event processing.
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*
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* If joystick events are disabled, you must call SDL_UpdateJoysticks()
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* yourself and check the state of the joystick when you want joystick
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* information.
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*
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* \returns SDL_TRUE if joystick events are being processed, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetJoystickEventsEnabled
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickEventsEnabled(void);
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/**
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* Update the current state of the open joysticks.
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*
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@@ -723,39 +756,9 @@ extern DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick);
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* enabled.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetJoystickEventState
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*/
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extern DECLSPEC void SDLCALL SDL_UpdateJoysticks(void);
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/**
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* Enable/disable joystick event polling.
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*
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* If joystick events are disabled, you must call SDL_UpdateJoysticks()
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* yourself and manually check the state of the joystick when you want
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* joystick information.
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*
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* It is recommended that you leave joystick event handling enabled.
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*
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* **WARNING**: Calling this function may delete all events currently in SDL's
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* event queue.
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*
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* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
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* \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
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* call SDL_GetError() for more information.
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*
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* If `state` is `SDL_QUERY` then the current state is returned,
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* otherwise the new processing state is returned.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadEventState
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*/
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extern DECLSPEC int SDLCALL SDL_GetJoystickEventState(int state);
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#define SDL_JOYSTICK_AXIS_MAX 32767
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#define SDL_JOYSTICK_AXIS_MIN -32768
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/**
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* Get the current state of an axis control on a joystick.
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*
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