Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()

`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
This commit is contained in:
Sam Lantinga
2022-12-28 17:06:38 -08:00
parent 9b8208c195
commit 66351fd4ba
36 changed files with 357 additions and 319 deletions

View File

@@ -318,7 +318,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
*
* \sa SDL_FreeCursor
* \sa SDL_SetCursor
* \sa SDL_ShowCursor
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
const Uint8 * mask,
@@ -370,7 +369,6 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
*
* \sa SDL_CreateCursor
* \sa SDL_GetCursor
* \sa SDL_ShowCursor
*/
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
@@ -419,26 +417,43 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
/**
* Toggle whether or not the cursor is shown.
* Show the cursor.
*
* The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE`
* displays the cursor and passing `SDL_DISABLE` hides it.
*
* The current state of the mouse cursor can be queried by passing
* `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned.
*
* \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it,
* `SDL_QUERY` to query the current state without changing it.
* \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the
* cursor is hidden, or a negative error code on failure; call
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateCursor
* \sa SDL_SetCursor
* \sa SDL_CursorVisible
* \sa SDL_HideCursor
*/
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
extern DECLSPEC int SDLCALL SDL_ShowCursor(void);
/**
* Hide the cursor.
*
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CursorVisible
* \sa SDL_ShowCursor
*/
extern DECLSPEC int SDLCALL SDL_HideCursor(void);
/**
* Return whether the cursor is currently being shown.
*
* \returns `SDL_TRUE` if the cursor is being shown, or `SDL_FALSE` if the
* cursor is hidden.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_HideCursor
* \sa SDL_ShowCursor
*/
extern DECLSPEC SDL_bool SDLCALL SDL_CursorVisible(void);
/**
* Used as a mask when testing buttons in buttonstate.