Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed. SDL_EventState() has been replaced with SDL_SetEventEnabled() SDL_GetEventState() has been replaced with SDL_EventEnabled() SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled() SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled() SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() Fixes https://github.com/libsdl-org/SDL/issues/6929
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@@ -125,7 +125,6 @@
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#define SDL_GameControllerButton SDL_GamepadButton
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#define SDL_GameControllerButtonBind SDL_GamepadBinding
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#define SDL_GameControllerClose SDL_CloseGamepad
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#define SDL_GameControllerEventState SDL_GetGamepadEventState
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#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
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@@ -184,7 +183,6 @@
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#define SDL_JoystickClose SDL_CloseJoystick
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#define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
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#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
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#define SDL_JoystickEventState SDL_GetJoystickEventState
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#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
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#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickGetAttached SDL_IsJoystickConnected
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@@ -437,7 +435,6 @@
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#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
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#define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding
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#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
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#define SDL_GameControllerEventState SDL_GameControllerEventState_renamed_SDL_GetGamepadEventState
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
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@@ -500,7 +497,6 @@
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#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
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#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
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#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
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#define SDL_JoystickEventState SDL_JoystickEventState_renamed_SDL_GetJoystickEventState
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#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
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#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
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#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_IsJoystickConnected
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