Add load op and clear color to SDL_BlitGPUTexture (#10767)
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@@ -1603,6 +1603,25 @@ typedef struct SDL_GPUDepthStencilTargetInfo
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Uint8 padding3;
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} SDL_GPUDepthStencilTargetInfo;
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/**
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* A structure containing parameters for a blit command.
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*
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* \since This struct is available since SDL 3.0.0
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*
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* \sa SDL_BlitGPUTexture
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*/
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typedef struct SDL_GPUBlitInfo {
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SDL_GPUBlitRegion source; /**< The source region for the blit. */
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SDL_GPUBlitRegion destination; /**< The destination region for the blit. */
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SDL_GPULoadOp load_op; /**< What is done with the contents of the destination before the blit. */
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SDL_FColor clear_color; /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */
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SDL_FlipMode flip_mode; /**< The flip mode for the source region. */
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SDL_GPUFilter filter; /**< The filter mode used when blitting. */
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SDL_bool cycle; /**< SDL_TRUE cycles the destination texture if it is already bound. */
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Uint8 padding;
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Uint8 padding2;
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Uint8 padding3;
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} SDL_GPUBlitInfo;
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/* Binding structs */
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/**
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@@ -3053,22 +3072,13 @@ extern SDL_DECLSPEC void SDLCALL SDL_GenerateMipmapsForGPUTexture(
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* This function must not be called inside of any pass.
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*
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* \param command_buffer a command buffer.
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* \param source the texture region to copy from.
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* \param destination the texture region to copy to.
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* \param flip_mode the flip mode for the source texture region.
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* \param filter the filter mode that will be used when blitting.
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* \param cycle if SDL_TRUE, cycles the destination texture if the destination
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* texture is bound, otherwise overwrites the data.
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* \param info the blit info struct containing the blit parameters.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_BlitGPUTexture(
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SDL_GPUCommandBuffer *command_buffer,
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const SDL_GPUBlitRegion *source,
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const SDL_GPUBlitRegion *destination,
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SDL_FlipMode flip_mode,
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SDL_GPUFilter filter,
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SDL_bool cycle);
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const SDL_GPUBlitInfo *info);
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/* Submission/Presentation */
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