Sync SDL3 wiki -> header
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@@ -70,7 +70,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasKeyboard(void);
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/**
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* Get a list of currently connected keyboards.
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*
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* Note that this will include any device or virtual driver that includes keyboard functionality, including some mice, KVM switches, motherboard power buttons, etc. You should wait for input from a device before you consider it actively in use.
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* Note that this will include any device or virtual driver that includes
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* keyboard functionality, including some mice, KVM switches, motherboard
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* power buttons, etc. You should wait for input from a device before you
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* consider it actively in use.
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*
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* \param count a pointer filled in with the number of keyboards returned
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* \returns a 0 terminated array of keyboards instance IDs which should be
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@@ -90,7 +93,8 @@ extern DECLSPEC SDL_KeyboardID *SDLCALL SDL_GetKeyboards(int *count);
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* This function returns "" if the keyboard doesn't have a name.
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*
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* \param instance_id the keyboard instance ID
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* \returns the name of the selected keyboard, or NULL on failure; call SDL_GetError() for more information.
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* \returns the name of the selected keyboard, or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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