Sync SDL3 wiki -> header
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@@ -95,12 +95,15 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
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/**
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* Get a list of currently connected mice.
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*
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* Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.
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* Note that this will include any device or virtual driver that includes
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* mouse functionality, including some game controllers, KVM switches, etc.
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* You should wait for input from a device before you consider it actively in
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* use.
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*
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* \param count a pointer filled in with the number of mice returned
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* \returns a 0 terminated array of mouse instance IDs which should be
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* freed with SDL_free(), or NULL on error; call SDL_GetError() for
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* more details.
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* \returns a 0 terminated array of mouse instance IDs which should be freed
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* with SDL_free(), or NULL on error; call SDL_GetError() for more
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* details.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -115,7 +118,8 @@ extern DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
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* This function returns "" if the mouse doesn't have a name.
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*
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* \param instance_id the mouse instance ID
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* \returns the name of the selected mouse, or NULL on failure; call SDL_GetError() for more information.
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* \returns the name of the selected mouse, or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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