OCD fixes: Adds a space before */
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@@ -643,7 +643,7 @@ int audio_lockUnlockOpenAudioDevice()
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SDL_Delay(10);
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SDLTest_Log("Simulate callback processing - delay");
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/* Unlock again*/
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/* Unlock again */
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SDL_UnlockAudioDevice(id);
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SDLTest_AssertPass("SDL_UnlockAudioDevice(%i)", id);
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@@ -58,7 +58,7 @@ events_pushPumpAndPollUserevent(void *arg)
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event1.user.data1 = (void *)&_userdataValue1;
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event1.user.data2 = (void *)&_userdataValue2;
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/* Push a user event onto the queue and force queue update*/
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/* Push a user event onto the queue and force queue update */
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SDL_PushEvent(&event1);
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SDLTest_AssertPass("Call to SDL_PushEvent()");
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SDL_PumpEvents();
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@@ -101,7 +101,7 @@ events_addDelEventWatch(void *arg)
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SDL_AddEventWatch(_events_sampleNullEventFilter, NULL);
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SDLTest_AssertPass("Call to SDL_AddEventWatch()");
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/* Push a user event onto the queue and force queue update*/
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/* Push a user event onto the queue and force queue update */
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SDL_PushEvent(&event);
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SDLTest_AssertPass("Call to SDL_PushEvent()");
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SDL_PumpEvents();
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@@ -112,7 +112,7 @@ events_addDelEventWatch(void *arg)
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SDL_DelEventWatch(_events_sampleNullEventFilter, NULL);
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SDLTest_AssertPass("Call to SDL_DelEventWatch()");
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/* Push a user event onto the queue and force queue update*/
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/* Push a user event onto the queue and force queue update */
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_eventFilterCalled = 0;
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SDL_PushEvent(&event);
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SDLTest_AssertPass("Call to SDL_PushEvent()");
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@@ -152,7 +152,7 @@ events_addDelEventWatchWithUserdata(void *arg)
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SDL_AddEventWatch(_events_sampleNullEventFilter, (void *)&_userdataValue);
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SDLTest_AssertPass("Call to SDL_AddEventWatch()");
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/* Push a user event onto the queue and force queue update*/
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/* Push a user event onto the queue and force queue update */
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SDL_PushEvent(&event);
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SDLTest_AssertPass("Call to SDL_PushEvent()");
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SDL_PumpEvents();
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@@ -163,7 +163,7 @@ events_addDelEventWatchWithUserdata(void *arg)
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SDL_DelEventWatch(_events_sampleNullEventFilter, (void *)&_userdataValue);
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SDLTest_AssertPass("Call to SDL_DelEventWatch()");
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/* Push a user event onto the queue and force queue update*/
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/* Push a user event onto the queue and force queue update */
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_eventFilterCalled = 0;
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SDL_PushEvent(&event);
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SDLTest_AssertPass("Call to SDL_PushEvent()");
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@@ -411,7 +411,7 @@ pixels_calcGammaRamp(void *arg)
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int changed;
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Uint16 magic = 0xbeef;
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/* Allocate temp ramp array and fill with some value*/
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/* Allocate temp ramp array and fill with some value */
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ramp = (Uint16 *)SDL_malloc(256 * sizeof(Uint16));
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SDLTest_AssertCheck(ramp != NULL, "Validate temp ramp array could be allocated");
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if (ramp == NULL) return TEST_ABORTED;
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@@ -876,7 +876,7 @@ video_getWindowId(void *arg)
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/* Clean up */
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_destroyVideoSuiteTestWindow(window);
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/* Get window from ID for closed window*/
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/* Get window from ID for closed window */
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result = SDL_GetWindowFromID(id);
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SDLTest_AssertPass("Call to SDL_GetWindowID(%d/closed_window)", id);
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SDLTest_AssertCheck(result == NULL, "Verify result is NULL");
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@@ -49,7 +49,7 @@
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#define BPP 4
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#define DEPTH 32
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/*MUST BE A POWER OF 2!*/
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/*MUST BE A POWER OF 2! */
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#define EVENT_BUF_SIZE 256
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@@ -102,9 +102,9 @@ void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
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SDL_memcpy(&colour,pixmem32,screen->format->BytesPerPixel);
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SDL_GetRGB(colour,screen->format,&r,&g,&b);
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/*r = 0;g = 0; b = 0;*/
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/*r = 0;g = 0; b = 0; */
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a = (float)((col>>24)&0xFF);
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if(a == 0) a = 0xFF; /*Hack, to make things easier.*/
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if(a == 0) a = 0xFF; /*Hack, to make things easier. */
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a /= 0xFF;
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r = (Uint8)(r*(1-a) + ((col>>16)&0xFF)*(a));
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g = (Uint8)(g*(1-a) + ((col>> 8)&0xFF)*(a));
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@@ -127,7 +127,7 @@ void drawCircle(SDL_Surface* screen,float x,float y,float r,unsigned int c)
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float xr;
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for(ty = (float)-SDL_fabs(r);ty <= (float)SDL_fabs((int)r);ty++) {
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xr = (float)sqrt(r*r - ty*ty);
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if(r > 0) { /*r > 0 ==> filled circle*/
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if(r > 0) { /*r > 0 ==> filled circle */
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for(tx=-xr+.5f;tx<=xr-.5;tx++) {
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setpix(screen,x+tx,y+ty,c);
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}
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@@ -157,7 +157,7 @@ void DrawScreen(SDL_Surface* screen)
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setpix(screen,(float)x,(float)y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
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#endif
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/*draw Touch History*/
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/*draw Touch History */
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for(i = eventWrite; i < eventWrite+EVENT_BUF_SIZE; ++i) {
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const SDL_Event *event = &events[i&(EVENT_BUF_SIZE-1)];
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float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
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@@ -170,7 +170,7 @@ void DrawScreen(SDL_Surface* screen)
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x = event->tfinger.x;
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y = event->tfinger.y;
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/*draw the touch:*/
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/*draw the touch: */
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c = colors[event->tfinger.fingerId%7];
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col = ((unsigned int)(c*(.1+.85))) | (unsigned int)(0xFF*age)<<24;
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@@ -210,7 +210,7 @@ int main(int argc, char* argv[])
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/*gesture variables*/
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/*gesture variables */
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knob.r = .1f;
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knob.ang = 0;
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@@ -225,7 +225,7 @@ int main(int argc, char* argv[])
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while(!quitting) {
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while(SDL_PollEvent(&event))
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{
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/*Record _all_ events*/
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/*Record _all_ events */
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events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
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eventWrite++;
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@@ -280,7 +280,7 @@ HapticPrintSupported(SDL_Haptic * haptic)
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SDL_Log(" sine\n");
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/* !!! FIXME: put this back when we have more bits in 2.1 */
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/*if (supported & SDL_HAPTIC_SQUARE)
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SDL_Log(" square\n");*/
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SDL_Log(" square\n"); */
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if (supported & SDL_HAPTIC_TRIANGLE)
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SDL_Log(" triangle\n");
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if (supported & SDL_HAPTIC_SAWTOOTHUP)
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@@ -343,7 +343,7 @@ int main(int argc, char *argv[]) {
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SDL_Log("text inputed: %s\n", text);
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/* After text inputed, we can clear up markedText because it */
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/* is committed*/
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/* is committed */
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markedText[0] = 0;
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Redraw();
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break;
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@@ -10,7 +10,7 @@
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freely.
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*/
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/* Simple test of the SDL MessageBox API*/
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/* Simple test of the SDL MessageBox API */
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#include <stdio.h>
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#include <stdlib.h>
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@@ -356,7 +356,7 @@ main(int argc, char **argv)
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quit(5);
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}
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/* Uncomment this to check vertex color with a YUV texture */
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/*SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80);*/
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/*SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80); */
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for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
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Uint8 MooseFrameRGB[MOOSEFRAME_SIZE*3];
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@@ -127,7 +127,7 @@ Draw(DrawState *s)
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/* Update the screen! */
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SDL_RenderPresent(s->renderer);
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/*SDL_Delay(10);*/
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/*SDL_Delay(10); */
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}
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int
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@@ -29,11 +29,11 @@ typedef struct LoadedPicture {
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void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
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{
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/*Clear render-target to blue.*/
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/*Clear render-target to blue. */
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SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff);
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SDL_RenderClear(renderer);
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/*Render the texture.*/
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/*Render the texture. */
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SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions);
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SDL_RenderPresent(renderer);
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@@ -188,17 +188,17 @@ int main(int argc,char** argv)
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next_time += TICK_INTERVAL;
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}
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/*Free the textures.*/
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/*Free the textures. */
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for(i=0;i<num_pictures;i++)
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SDL_DestroyTexture(pictures[i].texture);
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SDL_DestroyRenderer(renderer);
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/*Destroy the window.*/
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/*Destroy the window. */
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SDL_DestroyWindow(window);
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/*Free the original surfaces backing the textures.*/
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/*Free the original surfaces backing the textures. */
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i].surface);
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SDL_free(pictures);
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/*Call SDL_VideoQuit() before quitting.*/
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/*Call SDL_VideoQuit() before quitting. */
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SDL_VideoQuit();
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return 0;
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