SDL_CreateWindow() has been simplified and no longer takes a window position.
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@@ -1,12 +1,12 @@
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#define SDL_MAIN_HANDLED
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <stdio.h>
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[])
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{
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SDL_SetMainReady();
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if (SDL_Init(0) < 0) {
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fprintf(stderr, "Could not initialize SDL: %s\n", SDL_GetError());
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SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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SDL_Delay(100);
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@@ -1,22 +1,17 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <stdio.h>
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[])
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{
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SDL_Window *window = NULL;
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SDL_Surface *screenSurface = NULL;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf(stderr, "Could not initialize SDL: %s\n", SDL_GetError());
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SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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window = SDL_CreateWindow(
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"Hello SDL",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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640, 480,
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0
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);
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window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
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if (window == NULL) {
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fprintf(stderr, "could not create window: %s\n", SDL_GetError());
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SDL_Log("could not create window: %s\n", SDL_GetError());
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return 1;
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}
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screenSurface = SDL_GetWindowSurface(window);
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@@ -1,7 +1,6 @@
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#include <SDL3/SDL.h>
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#define SDL_MAIN_HANDLED /* don't drag in header-only SDL_main implementation */
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#include <SDL3/SDL_main.h>
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#include <stdio.h>
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#include EXPORT_HEADER
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@@ -19,7 +18,7 @@ int MYLIBRARY_EXPORT mylibrary_work(void);
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int mylibrary_init(void) {
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SDL_SetMainReady();
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if (SDL_Init(0) < 0) {
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fprintf(stderr, "Could not initialize SDL: %s\n", SDL_GetError());
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SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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return 0;
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