SDL_CreateWindow() has been simplified and no longer takes a window position.
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@@ -456,7 +456,7 @@ int main(int argc, char **argv)
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}
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/* Create a 640x480 OpenGL screen */
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window = SDL_CreateWindow("Shader Demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL);
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window = SDL_CreateWindow("Shader Demo", 640, 480, SDL_WINDOW_OPENGL);
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL window: %s\n", SDL_GetError());
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SDL_Quit();
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