SDL_CreateWindow() has been simplified and no longer takes a window position.
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@@ -14,8 +14,6 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#define SHAPED_WINDOW_X 150
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#define SHAPED_WINDOW_Y 150
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#define SHAPED_WINDOW_DIMENSION 640
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typedef struct LoadedPicture
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@@ -106,9 +104,7 @@ int main(int argc, char **argv)
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}
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window = SDL_CreateShapedWindow("SDL_Shape test",
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SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
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SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION,
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0);
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SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION, 0);
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if (window == NULL) {
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for (i = 0; i < num_pictures; i++) {
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SDL_DestroySurface(pictures[i].surface);
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