Ignore SDL_HINT_RENDER_DRIVER set to software when creating a window surface
We handled the case where software was in a list of render drivers, but not when the hint was set to exactly "software". Fixes https://github.com/libsdl-org/sdl2-compat/issues/266
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@@ -334,6 +334,9 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
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if (!render_driver) {
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if (!render_driver) {
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render_driver = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
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render_driver = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
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}
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}
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if (render_driver && SDL_strcasecmp(render_driver, SDL_SOFTWARE_RENDERER) == 0) {
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render_driver = NULL;
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}
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char *render_driver_copy = NULL;
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char *render_driver_copy = NULL;
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if (render_driver && *render_driver) {
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if (render_driver && *render_driver) {
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