Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -216,7 +216,7 @@ SDL_InitSubSystem(Uint32 flags)
}
/* Initialize the timer subsystem */
if ((flags & SDL_INIT_TIMER)){
if ((flags & SDL_INIT_TIMER)) {
#if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
if (SDL_TimerInit() < 0) {
@@ -232,7 +232,7 @@ SDL_InitSubSystem(Uint32 flags)
}
/* Initialize the video subsystem */
if ((flags & SDL_INIT_VIDEO)){
if ((flags & SDL_INIT_VIDEO)) {
#if !SDL_VIDEO_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
if (SDL_VideoInit(NULL) < 0) {
@@ -248,7 +248,7 @@ SDL_InitSubSystem(Uint32 flags)
}
/* Initialize the audio subsystem */
if ((flags & SDL_INIT_AUDIO)){
if ((flags & SDL_INIT_AUDIO)) {
#if !SDL_AUDIO_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
if (SDL_AudioInit(NULL) < 0) {
@@ -264,7 +264,7 @@ SDL_InitSubSystem(Uint32 flags)
}
/* Initialize the joystick subsystem */
if ((flags & SDL_INIT_JOYSTICK)){
if ((flags & SDL_INIT_JOYSTICK)) {
#if !SDL_JOYSTICK_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
if (SDL_JoystickInit() < 0) {
@@ -279,7 +279,7 @@ SDL_InitSubSystem(Uint32 flags)
#endif
}
if ((flags & SDL_INIT_GAMECONTROLLER)){
if ((flags & SDL_INIT_GAMECONTROLLER)) {
#if !SDL_JOYSTICK_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
if (SDL_GameControllerInit() < 0) {
@@ -295,7 +295,7 @@ SDL_InitSubSystem(Uint32 flags)
}
/* Initialize the haptic subsystem */
if ((flags & SDL_INIT_HAPTIC)){
if ((flags & SDL_INIT_HAPTIC)) {
#if !SDL_HAPTIC_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
if (SDL_HapticInit() < 0) {
@@ -311,7 +311,7 @@ SDL_InitSubSystem(Uint32 flags)
}
/* Initialize the sensor subsystem */
if ((flags & SDL_INIT_SENSOR)){
if ((flags & SDL_INIT_SENSOR)) {
#if !SDL_SENSOR_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_SENSOR)) {
if (SDL_SensorInit() < 0) {
@@ -328,11 +328,11 @@ SDL_InitSubSystem(Uint32 flags)
(void) flags_initialized; /* make static analysis happy, since this only gets used in error cases. */
return (0);
return 0;
quit_and_error:
SDL_QuitSubSystem(flags_initialized);
return (-1);
return -1;
}
int
@@ -500,8 +500,7 @@ SDL_GetVersion(SDL_version * ver)
static SDL_bool check_hint = SDL_TRUE;
static SDL_bool legacy_version = SDL_FALSE;
if (!ver) {
return;
if (ver == NULL) { return;
}
SDL_VERSION(ver);