Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -196,8 +196,7 @@ SetCurrentBinding(int iBinding)
return;
}
if (s_arrBindingOrder[iBinding] == -1)
{
if (s_arrBindingOrder[iBinding] == -1) {
SetCurrentBinding(iBinding + 1);
return;
}
@@ -224,8 +223,7 @@ SetCurrentBinding(int iBinding)
static SDL_bool
BBindingContainsBinding(const SDL_GameControllerExtendedBind *pBindingA, const SDL_GameControllerExtendedBind *pBindingB)
{
if (pBindingA->bindType != pBindingB->bindType)
{
if (pBindingA->bindType != pBindingB->bindType) {
return SDL_FALSE;
}
switch (pBindingA->bindType)
@@ -242,7 +240,7 @@ BBindingContainsBinding(const SDL_GameControllerExtendedBind *pBindingA, const S
int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
int minB = SDL_min(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
int maxB = SDL_max(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
return (minA <= minB && maxA >= maxB);
return minA <= minB && maxA >= maxB;
}
/* Not reached */
default: