Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
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@@ -109,7 +109,7 @@ drawCircle(SDL_Surface *screen, float x, float y, float r, unsigned int c)
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for (ty = (float) -SDL_fabs(r); ty <= (float) SDL_fabs((int) r); ty++) {
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xr = (float) SDL_sqrt(r * r - ty * ty);
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if (r > 0) { /* r > 0 ==> filled circle */
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for(tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) {
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for (tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) {
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setpix(screen, x + tx, y + ty, c);
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}
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} else {
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@@ -133,7 +133,7 @@ DrawScreen(SDL_Window *window)
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SDL_Surface *screen = SDL_GetWindowSurface(window);
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int i;
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if (!screen) {
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if (screen == NULL) {
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return;
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}
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@@ -273,7 +273,7 @@ loop(void)
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int main(int argc, char* argv[])
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{
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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if (state == NULL) {
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return 1;
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}
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