Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -111,7 +111,7 @@ quit(int rc)
x; \
{ \
GLenum glError = ctx.glGetError(); \
if(glError != GL_NO_ERROR) { \
if (glError != GL_NO_ERROR) { \
SDL_Log("glGetError() = %i (0x%.8x) at line %i\n", glError, glError, __LINE__); \
quit(1); \
} \
@@ -148,7 +148,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
GL_CHECK(ctx.glGetShaderiv(*shader, GL_COMPILE_STATUS, &status));
/* Dump debug info (source and log) if compilation failed. */
if(status != GL_TRUE) {
if (status != GL_TRUE) {
ctx.glGetProgramInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
buffer[length] = '\0';
SDL_Log("Shader compilation failed: %s", buffer);fflush(stderr);
@@ -351,10 +351,18 @@ void loop()
}
if (sym == SDLK_LEFT) g_val -= 0.05;
if (sym == SDLK_RIGHT) g_val += 0.05;
if (sym == SDLK_UP) g_angle -= 1;
if (sym == SDLK_DOWN) g_angle += 1;
if (sym == SDLK_LEFT) {
g_val -= 0.05;
}
if (sym == SDLK_RIGHT) {
g_val += 0.05;
}
if (sym == SDLK_UP) {
g_angle -= 1;
}
if (sym == SDLK_DOWN) {
g_angle += 1;
}
break;
@@ -396,8 +404,7 @@ void loop()
matrix_mvp[1][1] = -2.0f / 480.0;
matrix_mvp[3][1] = 1.0f;
if (0)
{
if (0) {
float *f = (float *) matrix_mvp;
SDL_Log("-----------------------------------");
SDL_Log("[ %f, %f, %f, %f ]", *f++, *f++, *f++, *f++);
@@ -460,7 +467,7 @@ main(int argc, char *argv[])
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
if (state == NULL) {
return 1;
}
for (i = 1; i < argc;) {
@@ -558,8 +565,9 @@ main(int argc, char *argv[])
#if 1
path = GetNearbyFilename(f);
if (path == NULL)
if (path == NULL) {
path = SDL_strdup(f);
}
if (path == NULL) {
SDL_Log("out of memory\n");
@@ -567,7 +575,7 @@ main(int argc, char *argv[])
}
tmp = SDL_LoadBMP(path);
if (tmp == NULL) {
if (tmp == NULL) {
SDL_Log("missing image file: %s", path);
exit(-1);
} else {