Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -34,7 +34,7 @@ DrawRects(SDL_Renderer * renderer)
}
static void
loop(){
loop() {
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
@@ -50,17 +50,26 @@ loop(){
for (i = 0; i < state->num_windows; ++i) {
SDL_Rect viewport;
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL)
if (state->windows[i] == NULL) {
continue;
}
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
SDL_RenderClear(renderer);
/* Wrap the cursor rectangle at the screen edges to keep it visible */
SDL_RenderGetViewport(renderer, &viewport);
if (rect.x < viewport.x) rect.x += viewport.w;
if (rect.y < viewport.y) rect.y += viewport.h;
if (rect.x > viewport.x + viewport.w) rect.x -= viewport.w;
if (rect.y > viewport.y + viewport.h) rect.y -= viewport.h;
if (rect.x < viewport.x) {
rect.x += viewport.w;
}
if (rect.y < viewport.y) {
rect.y += viewport.h;
}
if (rect.x > viewport.x + viewport.w) {
rect.x -= viewport.w;
}
if (rect.y > viewport.y + viewport.h) {
rect.y -= viewport.h;
}
DrawRects(renderer);
@@ -82,7 +91,7 @@ main(int argc, char *argv[])
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
if (state == NULL) {
return 1;
}
for (i = 1; i < argc; ++i) {
@@ -101,7 +110,7 @@ main(int argc, char *argv[])
}
srand((unsigned int)time(NULL));
if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
if (SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
return 3;
}