Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
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@@ -17,7 +17,7 @@
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static float clip3(float x, float y, float z)
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{
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return ((z < x) ? x : ((z > y) ? y : z));
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return (z < x) ? x : ((z > y) ? y : z);
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}
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static void RGBtoYUV(Uint8 * rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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@@ -68,8 +68,9 @@ static void RGBtoYUV(Uint8 * rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int mo
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if (luminance != 100) {
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yuv[0] = yuv[0] * luminance / 100;
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if (yuv[0] > 255)
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if (yuv[0] > 255) {
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yuv[0] = 255;
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}
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}
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}
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@@ -291,7 +292,7 @@ int CalculateYUVPitch(Uint32 format, int width)
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case SDL_PIXELFORMAT_YUY2:
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case SDL_PIXELFORMAT_UYVY:
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case SDL_PIXELFORMAT_YVYU:
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return 4*((width + 1)/2);
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return 4 * ((width + 1) / 2);
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default:
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return 0;
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}
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