Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
SDL_DisplayID display = SDL_GetPrimaryDisplay();
int num_modes = 0;
SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
if (modes) {
for (i = 0; i < num_modes; ++i) {
SDL_DisplayMode *mode = modes[i];
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gHz, %d%% scale\n",
display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
}
SDL_free(modes);
}
}
SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.
Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
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@@ -916,15 +916,16 @@ static SDL_RenderLineMethod SDL_GetRenderLineMethod()
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static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Window *window)
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{
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SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
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SDL_DisplayMode mode;
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const SDL_DisplayMode *mode;
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float refresh_rate;
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int num, den;
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if (displayID == 0) {
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displayID = SDL_GetPrimaryDisplay();
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}
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if (SDL_GetDesktopDisplayMode(displayID, &mode) == 0 && mode.refresh_rate > 0.0f) {
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refresh_rate = mode.refresh_rate;
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mode = SDL_GetDesktopDisplayMode(displayID);
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if (mode && mode->refresh_rate > 0.0f) {
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refresh_rate = mode->refresh_rate;
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} else {
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/* Pick a good default refresh rate */
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refresh_rate = 60.0f;
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