Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
SDL_DisplayID display = SDL_GetPrimaryDisplay();
int num_modes = 0;
SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
if (modes) {
for (i = 0; i < num_modes; ++i) {
SDL_DisplayMode *mode = modes[i];
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gHz, %d%% scale\n",
display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
}
SDL_free(modes);
}
}
SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.
Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
This commit is contained in:
@@ -54,11 +54,10 @@ quit(int rc)
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static void
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draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
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{
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SDL_DisplayMode mode;
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const SDL_DisplayMode **modes;
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char text[1024];
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const int lineHeight = 10;
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const SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
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const int num_modes = SDL_GetNumDisplayModes(displayID);
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int i;
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int column_chars = 0;
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int text_length;
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@@ -83,7 +82,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
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y += lineHeight;
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SDL_strlcpy(text, "Click on a mode to set it with SDL_SetWindowDisplayMode", sizeof text);
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SDL_strlcpy(text, "Click on a mode to set it with SDL_SetWindowFullscreenMode", sizeof text);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_DrawString(renderer, x, y, text);
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y += lineHeight;
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@@ -100,15 +99,13 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
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highlighted_mode = -1;
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}
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for (i = 0; i < num_modes; ++i) {
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modes = SDL_GetFullscreenDisplayModes(displayID, NULL);
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for (i = 0; modes[i]; ++i) {
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SDL_FRect cell_rect;
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if (0 != SDL_GetDisplayMode(displayID, i, &mode)) {
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return;
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}
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const SDL_DisplayMode *mode = modes[i];
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(void)SDL_snprintf(text, sizeof text, "%d: %dx%d@%gHz",
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i, mode.pixel_w, mode.pixel_h, mode.refresh_rate);
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i, mode->pixel_w, mode->pixel_h, mode->refresh_rate);
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/* Update column width */
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text_length = (int)SDL_strlen(text);
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@@ -141,6 +138,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
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column_chars = 0;
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}
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}
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SDL_free(modes);
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}
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void loop()
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@@ -208,12 +206,13 @@ void loop()
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SDL_Window *window = SDL_GetMouseFocus();
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if (highlighted_mode != -1 && window != NULL) {
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SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
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SDL_DisplayMode mode;
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if (0 != SDL_GetDisplayMode(displayID, highlighted_mode, &mode)) {
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SDL_Log("Couldn't get display mode");
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} else {
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SDL_SetWindowDisplayMode(window, &mode);
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int num_modes;
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const SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(displayID, &num_modes);
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if (highlighted_mode < num_modes) {
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SDL_memcpy(&state->fullscreen_mode, modes[highlighted_mode], sizeof(state->fullscreen_mode));
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SDL_SetWindowFullscreenMode(window, modes[highlighted_mode]);
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}
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SDL_free(modes);
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}
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}
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}
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