Windows default to fullscreen desktop mode if they don't pick an explicit video mode

Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
This commit is contained in:
Sam Lantinga
2023-01-31 21:23:14 -08:00
parent 048df6260c
commit 6b137579ea
50 changed files with 976 additions and 1190 deletions

View File

@@ -54,11 +54,10 @@ quit(int rc)
static void
draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
{
SDL_DisplayMode mode;
const SDL_DisplayMode **modes;
char text[1024];
const int lineHeight = 10;
const SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
const int num_modes = SDL_GetNumDisplayModes(displayID);
int i;
int column_chars = 0;
int text_length;
@@ -83,7 +82,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
y += lineHeight;
SDL_strlcpy(text, "Click on a mode to set it with SDL_SetWindowDisplayMode", sizeof text);
SDL_strlcpy(text, "Click on a mode to set it with SDL_SetWindowFullscreenMode", sizeof text);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;
@@ -100,15 +99,13 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
highlighted_mode = -1;
}
for (i = 0; i < num_modes; ++i) {
modes = SDL_GetFullscreenDisplayModes(displayID, NULL);
for (i = 0; modes[i]; ++i) {
SDL_FRect cell_rect;
if (0 != SDL_GetDisplayMode(displayID, i, &mode)) {
return;
}
const SDL_DisplayMode *mode = modes[i];
(void)SDL_snprintf(text, sizeof text, "%d: %dx%d@%gHz",
i, mode.pixel_w, mode.pixel_h, mode.refresh_rate);
i, mode->pixel_w, mode->pixel_h, mode->refresh_rate);
/* Update column width */
text_length = (int)SDL_strlen(text);
@@ -141,6 +138,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
column_chars = 0;
}
}
SDL_free(modes);
}
void loop()
@@ -208,12 +206,13 @@ void loop()
SDL_Window *window = SDL_GetMouseFocus();
if (highlighted_mode != -1 && window != NULL) {
SDL_DisplayID displayID = SDL_GetDisplayForWindow(window);
SDL_DisplayMode mode;
if (0 != SDL_GetDisplayMode(displayID, highlighted_mode, &mode)) {
SDL_Log("Couldn't get display mode");
} else {
SDL_SetWindowDisplayMode(window, &mode);
int num_modes;
const SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(displayID, &num_modes);
if (highlighted_mode < num_modes) {
SDL_memcpy(&state->fullscreen_mode, modes[highlighted_mode], sizeof(state->fullscreen_mode));
SDL_SetWindowFullscreenMode(window, modes[highlighted_mode]);
}
SDL_free(modes);
}
}
}