Rename SDL_BUTTON() to SDL_BUTTON_MASK()
Fixes https://github.com/libsdl-org/SDL/issues/11056
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@@ -17,11 +17,11 @@
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static int mouseStateCheck(Uint32 state)
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{
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return (state == 0) ||
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(state == SDL_BUTTON(SDL_BUTTON_LEFT)) ||
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(state == SDL_BUTTON(SDL_BUTTON_MIDDLE)) ||
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(state == SDL_BUTTON(SDL_BUTTON_RIGHT)) ||
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(state == SDL_BUTTON(SDL_BUTTON_X1)) ||
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(state == SDL_BUTTON(SDL_BUTTON_X2));
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(state == SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_RIGHT)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_X1)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_X2));
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}
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/**
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@@ -286,9 +286,9 @@ static void HandleMouseButton(SDL_MouseButtonEvent *event)
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}
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if (event->which == mouse_state->instance_id) {
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if (event->down) {
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mouse_state->button_state |= SDL_BUTTON(event->button);
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mouse_state->button_state |= SDL_BUTTON_MASK(event->button);
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} else {
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mouse_state->button_state &= ~SDL_BUTTON(event->button);
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mouse_state->button_state &= ~SDL_BUTTON_MASK(event->button);
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}
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}
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}
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