Sync SDL3 wiki -> header
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@@ -33,8 +33,9 @@
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* even if the data format changes on either side halfway through.
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* even if the data format changes on either side halfway through.
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*
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*
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* An app opens an audio device and binds any number of audio streams to it,
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* An app opens an audio device and binds any number of audio streams to it,
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* feeding more data to it as available. When the devices needs more data, it
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* feeding more data to the streams as available. When the devices needs more
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* will pull it from all bound streams and mix them together for playback.
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* data, it will pull it from all bound streams and mix them together for
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* playback.
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*
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*
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* Audio streams can also use an app-provided callback to supply data
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* Audio streams can also use an app-provided callback to supply data
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* on-demand, which maps pretty closely to the SDL2 audio model.
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* on-demand, which maps pretty closely to the SDL2 audio model.
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