WindowProgressState API getters and fixes (#12629)
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@@ -2460,11 +2460,12 @@ SDL_AppResult SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const
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/* Ctrl-P Cycle through progress states */
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SDL_Window *window = SDL_GetWindowFromEvent(event);
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if (window) {
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state->progress_state += 1;
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if (state->progress_state > SDL_PROGRESS_STATE_ERROR) {
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state->progress_state = SDL_PROGRESS_STATE_NONE;
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float progress_state = SDL_GetWindowProgressState(window);
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progress_state += 1;
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if (progress_state > SDL_PROGRESS_STATE_ERROR) {
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progress_state = SDL_PROGRESS_STATE_NONE;
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}
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SDL_SetWindowProgressState(window, state->progress_state);
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SDL_SetWindowProgressState(window, progress_state);
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}
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}
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else if (withControl)
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@@ -2472,11 +2473,13 @@ SDL_AppResult SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const
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/* Alt-P Increase progress value */
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SDL_Window *window = SDL_GetWindowFromEvent(event);
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if (window) {
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state->progress_value += 0.1f;
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if (state->progress_value > 1.f) {
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state->progress_value = 0.f;
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float progress_value = SDL_GetWindowProgressValue(window);
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if (withShift) {
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progress_value -= 0.1f;
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} else {
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progress_value += 0.1f;
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}
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SDL_SetWindowProgressValue(window, state->progress_value);
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SDL_SetWindowProgressValue(window, progress_value);
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}
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}
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break;
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