gpu: Fix MTLLibrary dispatch data destructor
This commit is contained in:
committed by
Sam Lantinga
parent
3e5664a5be
commit
6d0fb0a2e6
@@ -858,7 +858,7 @@ static MetalLibraryFunction METAL_INTERNAL_CompileShader(
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code,
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code,
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codeSize,
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codeSize,
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dispatch_get_global_queue(0, 0),
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dispatch_get_global_queue(0, 0),
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^{ /* do nothing */ });
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DISPATCH_DATA_DESTRUCTOR_DEFAULT);
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library = [renderer->device newLibraryWithData:data error:&error];
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library = [renderer->device newLibraryWithData:data error:&error];
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} else {
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} else {
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SDL_assert(!"SDL_gpu.c should have already validated this!");
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SDL_assert(!"SDL_gpu.c should have already validated this!");
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