ios: Renamed APIs that referred to "iPhone" to refer to "iOS".
Macros that papered over this difference in SDL2 have been removed for SDL3. Fixes #9527.
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@@ -1490,6 +1490,9 @@ SDL_AndroidGetExternalStorageState() takes the state as an output parameter and
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SDL_AndroidRequestPermission is no longer a blocking call; the caller now provides a callback function that fires when a response is available.
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SDL_iPhoneSetAnimationCallback() and SDL_iPhoneSetEventPump() have been renamed to SDL_iOSSetAnimationCallback() and SDL_iOSSetEventPump(), respectively. SDL2 has had macros to provide this new name with the old symbol since the introduction of the iPad, but now the correctly-named symbol is the only option.
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The following functions have been removed:
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* SDL_RenderGetD3D11Device() - replaced with the "SDL.renderer.d3d11.device" property
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* SDL_RenderGetD3D12Device() - replaced with the "SDL.renderer.d3d12.device" property
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@@ -1498,6 +1501,8 @@ The following functions have been removed:
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The following functions have been renamed:
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* SDL_WinRTGetFSPathUTF8() => SDL_WinRTGetFSPath()
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* SDL_iPhoneSetAnimationCallback() => SDL_iOSSetAnimationCallback()
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* SDL_iPhoneSetEventPump() => SDL_iOSSetEventPump()
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## SDL_syswm.h
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