Renamed DECLSPEC to SDL_DECLSPEC

This commit is contained in:
Sam Lantinga
2024-05-17 16:52:36 -07:00
parent 2cf32b0e0a
commit 6f2621438a
67 changed files with 1090 additions and 1099 deletions

View File

@@ -94,7 +94,7 @@ typedef enum SDL_MouseWheelDirection
*
* \sa SDL_GetMice
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
/**
* Get a list of currently connected mice.
@@ -114,7 +114,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
* \sa SDL_GetMouseInstanceName
* \sa SDL_HasMouse
*/
extern DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
extern SDL_DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
/**
* Get the name of a mouse.
@@ -129,7 +129,7 @@ extern DECLSPEC SDL_MouseID *SDLCALL SDL_GetMice(int *count);
*
* \sa SDL_GetMice
*/
extern DECLSPEC const char *SDLCALL SDL_GetMouseInstanceName(SDL_MouseID instance_id);
extern SDL_DECLSPEC const char *SDLCALL SDL_GetMouseInstanceName(SDL_MouseID instance_id);
/**
* Get the window which currently has mouse focus.
@@ -138,7 +138,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetMouseInstanceName(SDL_MouseID instanc
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
/**
* Retrieve the current state of the mouse.
@@ -160,7 +160,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
* \sa SDL_GetGlobalMouseState
* \sa SDL_GetRelativeMouseState
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(float *x, float *y);
extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetMouseState(float *x, float *y);
/**
* Get the current state of the mouse in relation to the desktop.
@@ -190,7 +190,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(float *x, float *y);
* \sa SDL_CaptureMouse
* \sa SDL_GetMouseState
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(float *x, float *y);
extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(float *x, float *y);
/**
* Retrieve the relative state of the mouse.
@@ -209,7 +209,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(float *x, float *y);
*
* \sa SDL_GetMouseState
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(float *x, float *y);
extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(float *x, float *y);
/**
* Move the mouse cursor to the given position within the window.
@@ -230,7 +230,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(float *x, float *y);
*
* \sa SDL_WarpMouseGlobal
*/
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
float x, float y);
/**
@@ -253,7 +253,7 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
*
* \sa SDL_WarpMouseInWindow
*/
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(float x, float y);
extern SDL_DECLSPEC int SDLCALL SDL_WarpMouseGlobal(float x, float y);
/**
* Set relative mouse mode.
@@ -272,7 +272,7 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(float x, float y);
*
* \sa SDL_GetRelativeMouseMode
*/
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
extern SDL_DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
/**
* Capture the mouse and to track input outside an SDL window.
@@ -318,7 +318,7 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
*
* \sa SDL_GetGlobalMouseState
*/
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
extern SDL_DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
/**
* Query whether relative mouse mode is enabled.
@@ -329,7 +329,7 @@ extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
*
* \sa SDL_SetRelativeMouseMode
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
/**
* Create a cursor using the specified bitmap data and mask (in MSB format).
@@ -373,7 +373,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
* \sa SDL_DestroyCursor
* \sa SDL_SetCursor
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
const Uint8 * mask,
int w, int h, int hot_x,
int hot_y);
@@ -394,7 +394,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
* \sa SDL_DestroyCursor
* \sa SDL_SetCursor
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
int hot_x,
int hot_y);
@@ -409,7 +409,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
*
* \sa SDL_DestroyCursor
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
/**
* Set the active cursor.
@@ -427,7 +427,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
*
* \sa SDL_GetCursor
*/
extern DECLSPEC int SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
extern SDL_DECLSPEC int SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
/**
* Get the active cursor.
@@ -441,7 +441,7 @@ extern DECLSPEC int SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
*
* \sa SDL_SetCursor
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
/**
* Get the default cursor.
@@ -453,7 +453,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
/**
* Free a previously-created cursor.
@@ -469,7 +469,7 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
* \sa SDL_CreateCursor
* \sa SDL_CreateSystemCursor
*/
extern DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor * cursor);
extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor * cursor);
/**
* Show the cursor.
@@ -482,7 +482,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor * cursor);
* \sa SDL_CursorVisible
* \sa SDL_HideCursor
*/
extern DECLSPEC int SDLCALL SDL_ShowCursor(void);
extern SDL_DECLSPEC int SDLCALL SDL_ShowCursor(void);
/**
* Hide the cursor.
@@ -495,7 +495,7 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(void);
* \sa SDL_CursorVisible
* \sa SDL_ShowCursor
*/
extern DECLSPEC int SDLCALL SDL_HideCursor(void);
extern SDL_DECLSPEC int SDLCALL SDL_HideCursor(void);
/**
* Return whether the cursor is currently being shown.
@@ -508,7 +508,7 @@ extern DECLSPEC int SDLCALL SDL_HideCursor(void);
* \sa SDL_HideCursor
* \sa SDL_ShowCursor
*/
extern DECLSPEC SDL_bool SDLCALL SDL_CursorVisible(void);
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_CursorVisible(void);
/**
* Used as a mask when testing buttons in buttonstate.