Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary. Fixes https://github.com/libsdl-org/SDL/issues/10069
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@@ -18,7 +18,7 @@
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static int SDLCALL keyboard_getKeyboardState(void *arg)
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{
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int numkeys;
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const Uint8 *state;
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const SDL_bool *state;
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/* Case where numkeys pointer is NULL */
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state = SDL_GetKeyboardState(NULL);
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